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October 26th, 2003, 01:30 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by minipol:
Not sure about this one: I had an almost full level 1 Counter - Intelligence I. I got a message that i prevented intelligence attacks from the klingon and the whole intel project was gone. Not sure if this was supposed to happen as normally only a couple of bars are deleted per attack that you prevent. Maybe the Klingon have very costly intel projects?
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Hummmmmmmmmmmm, I honestly have no idea.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 26th, 2003, 01:40 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
I am considering starting a email game to test out the mod.
The mod Version will be 1.2.9 and you will all have to update to it to play.
The rules would be simple:
1. Take only one Colony type - Rock for rock, ice for ice, and gas for gas
2. Take ONLY your races racial trait and any combination of other traits you want
3. No Ancient racial triat
4. Take ONLY your races culture type
Game settings would be:
Large dense Mid life (ala FQM)
1 planet start
Low tech start
5k racial points (Best to get it going)
Good starting
Good Resources
No Intel
No Weapons of Mass Destruction
48 hour turns
Max players 8
Dominion = Atrocities
Cardassians = CNC Raymond
Others are open.
If your interested, please let me know ASAP. I can probably talk to Fyron have him set up a site for us to play our turns on, otherwise tis all going to be email.
[ October 26, 2003, 00:44: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 26th, 2003, 01:45 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: STM "Final v1.7.5" Discussion
Has anyone play tested the Federation using their torpedoes? ( i've mostly been playing all sides of a game to make a scenario so far) The Fed torpedoes seem like they are very powerfull compared to the other races weapons. (which of course may be by design )
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October 26th, 2003, 04:44 AM
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Re: STM "Final v1.7.5" Discussion
Atrocities:
If you're going to get such a game going, I'd join (if you'd have me  )
I've never played a PBW or PBEM game before, although I have been playing SEIV Gold for a year or so now and I think I understand the basics of both PBW and PBEM. So I may have a few questions about the whole process if you let me join. Yeah, I know you might want some more 'experienced' players to join but hey, how 'bout some fresh meat to kick all over the galaxy? Let me know when you decide.
(you will be assimilated!!  )
EDIT: When's the 1.2.9 patch going to be available for download?
Renegade 13
[ October 26, 2003, 02:47: Message edited by: Renegade 13 ]
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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October 26th, 2003, 04:56 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Its ready now, I am just checking out the game and waiting for any more bug reports to come in.
I do have one problem that I can't seem to figure out. Most of the races seem to stop designing ships after they reach Light Cruiser. They don't design ships larger than that.
Can any one shed some light on this?
And if you want to play Renegade 13, welcome abord, just pick a race. The game is first come first serve. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 26th, 2003, 05:14 AM
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
Its ready now, I am just checking out the game and waiting for any more bug reports to come in.
I do have one problem that I can't seem to figure out. Most of the races seem to stop designing ships after they reach Light Cruiser. They don't design ships larger than that.
Can any one shed some light on this?
And if you want to play Renegade 13, welcome abord, just pick a race. The game is first come first serve.
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Ok, thanks, I'll take the Borg. (don't know what I like about them; must be the "Resistance is futile" )
Oh, and as to your problem with the AI not constructing ships larger than Light Cruiser; the only thing I've heard of like this was in the stock game, if you chose high starting tech the AI would only design and build light cruisers for the first 10 or so turns. Don't know if that'll help you, but maybe.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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October 26th, 2003, 12:09 PM
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Corporal
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Join Date: Oct 2003
Location: Reno Nevada
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Re: STM "Final v1.7.5" Discussion
WOW!!!
The work that went into this is amazing.
It looks like all the major races are different.
F…ing …. A
Great work!!!
This is the best Star Trek game ever!!! And it is only a Mod.
It’s amazing what can happen when people put their hearts into it.
I’m still on my first game as the Fed, and it blows the crap away… that was MOO 3
This game is more like the 4x… thing that I want…more than MOO 3…ever will be.
And again….THANKS
PS. During a fight… when I was trying to take over a planet, I was able to kill everyone on the planet but still had to fight against the satellites… and they killed the rest of my fleet.
I was thinking that I just killed 127 million bad guys but I can’t kill these satellites.
SO..
Maybe the….. Damage Points To Kill One Population := 10
In the setting txt.... should be higher.... After all…..if everyone is dead how are the satellites going to fight back.... Who controls them if everyone is dead?
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October 26th, 2003, 03:21 PM
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Lieutenant Colonel
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by mottlee:
1.2.7 will use larger ships however they seme to build a lot of mine sweepers, the neutral races do do as yuo said and also stop building updated ships even when the tech is resurched
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Really?? That's the Version I've been testing and I can't make them do that.
I've tied editing the vehicle size for the Fed Cruiser. If I go up to 510kt it will design it. 511kt it will only design a Light Cruiser.
While testing this I did notcie a few errors in the Fed design creation.
- The required ability for offesive and defesive bonus results in 2 sensor arrary. Since they provid both perhaps you only nee one of the abilites to be required.
- The Secondary Weapon Family Pick 1 for the feds should be 4 I think allowing torpeadoes. however they think the Photon torpeado V is the best. Do you need to modify the Quantum Torps and the other one so the AI know they are upgraded Photons?
[ October 26, 2003, 13:22: Message edited by: DavidG ]
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October 26th, 2003, 03:42 PM
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Lieutenant Colonel
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Location: Virginia
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Re: STM "Final v1.7.5" Discussion
I already asked by e-mail, but let me post it here just in case.
I'd like to take the Klingons.
QaplaH! 
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October 26th, 2003, 03:56 PM
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Corporal
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Location: London, UK
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Re: STM "Final v1.7.5" Discussion
OK a few Minor bug reports
Name := Cardassian Bio Weapons
Group := Weapon Technology
Should be
Group := Cardassian Technology
AND
Name := Dominion Small Polaron Beam III
Number of Tech Req := 1 (SHOULD BE 2  )
Tech Area Req 1 := Dominion Weapons
Tech Level Req 1 := 3
Tech Area Req 2 := Smaller Weapons
Tech Level Req 2 := 3
Not much but I tend to get bugged easily (  I need a humour transplant)
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