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  #761  
Old September 22nd, 2003, 08:50 PM
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Alneyan Alneyan is offline
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Default Re: AI Campaign => For a Challenging AI opponent

I do understand your concern, and besides, there has not been much feedback on the RC for now (at least on the thread), so waiting is wise. (As for the other traits, I do not have much to say about them, but worry not, I shall find something to complain about. )
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  #762  
Old September 22nd, 2003, 09:00 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Great, please give some opinion on the Temporals, I have had some requests to reinforce this trait

A few suggested more in the line for more advantages build Rates on the Temporal BSY.
One suggestion was that the Temporal CC should have 9 or 10% for System Research up from 5%.

Oleg, you also like temporals, how do you find that balance?


[ September 22, 2003, 20:49: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
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  #763  
Old September 22nd, 2003, 09:15 PM

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Default Re: AI Campaign => For a Challenging AI opponent

I would be happy with All Racial Players Balanced with only a slight edge to the Organics.
Religious to complement any choice

A better then slight edge to Non Racial Players, and this is why the Non Racial players received one Facility similar to that of each Racial Player, which is really only an advantage of one, since that shared facility is also avail to each of the other Racial Players

[ September 22, 2003, 20:38: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #764  
Old September 22nd, 2003, 11:26 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
Great, please give some opinion on the Temporals, I have had some requests to reinforce this trait

A few suggested more in the line for more advantages build Rates on the Temporal BSY.
One suggestion was that the Temporal CC should have 9 or 10% for System Research up from 5%.

Oleg, you also like temporals, how do you find that balance?
I like Temporal in non-connected games where fast research is very important and nobody can beat Temporal here ! My only suggestion is to have Temporal Planet Space Yard - with faster building rate than normal shipyard - available from the start. And why not if we have temporal base space yard ? To balance it, connect tech requirement for higher level with Space Yard Technology. Temporal player shall have to research both SY and Temporal tech. to get better facilities IMHO.
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  #765  
Old September 22nd, 2003, 11:32 PM
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Default Re: AI Campaign => For a Challenging AI opponent

About Starliner pictures - There are many Neo-standard shipsets nowdays. Neo-standard includes a TransportTiny picture. It is not used in AIC at all. Why not make it a primary picture source for Starliner hull ?? That's what I made in my instalment and am very happy playing very beatifull custom shipsets that now have distinct starliner pictures

[ September 22, 2003, 22:34: Message edited by: oleg ]
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  #766  
Old September 22nd, 2003, 11:40 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Also proposed by Several Players; is an increase in StarLiner Speeds and Transport Speeds as it relates with propulsion levels, this looks like it may be in for AIC v4.0

Desired proposed StarLiner speeds:

Ion Engine, Contra Engine, Jacketed Engine, Quantum Engine

Small StarLiner with I=2 ~ J=3 ~ Q=4
Medium Starliners with C=2 ~ J=3
Large Starliner with J=2 ~ Q=3

Main concern here, it that a huge freight capacity carrying units to the front at rapid speeds, and the AI may be unable to keep up

[ September 23, 2003, 00:53: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #767  
Old September 22nd, 2003, 11:48 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
quote:
Originally posted by JLS:
Great, please give some opinion on the Temporals, I have had some requests to reinforce this trait

A few suggested more in the line for more advantages build Rates on the Temporal BSY.
One suggestion was that the Temporal CC should have 9 or 10% for System Research up from 5%.

Oleg, you also like temporals, how do you find that balance?
I like Temporal in non-connected games where fast research is very important and nobody can beat Temporal here ! My only suggestion is to have Temporal Planet Space Yard - with faster building rate than normal shipyard - available from the start. And why not if we have temporal base space yard ? To balance it, connect tech requirement for higher level with Space Yard Technology. Temporal player shall have to research both SY and Temporal tech. to get better facilities IMHO.
Thats doable
The only worry is in Multiplayer/LAN games and as a Planet SY with to high a Rate; may then build advanced Urban Centers to quickly.
This should not be a problem at level one sounds good to me

[ September 23, 2003, 00:46: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #768  
Old September 22nd, 2003, 11:58 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
About Starliner pictures - There are many Neo-standard shipsets nowdays. Neo-standard includes a TransportTiny picture. It is not used in AIC at all. Why not make it a primary picture source for Starliner hull ?? That's what I made in my instalment and am very happy playing very beatifull custom shipsets that now have distinct starliner pictures
Great Idea. Consider it done

[ September 22, 2003, 23:04: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #769  
Old September 23rd, 2003, 05:38 PM
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Alneyan Alneyan is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
Also proposed by Several Players; is an increase in StarLiner Speeds and Transport Speeds as it relates with propulsion levels, this looks like it may be in for AIC v4.0

Desired proposed StarLiner speeds:

Ion Engine, Contra Engine, Jacketed Engine, Quantum Engine

Small StarLiner with I=2 ~ J=3 ~ Q=4
Medium Starliners with C=2 ~ J=3
Large Starliner with J=2 ~ Q=3

Main concern here, it that a huge freight capacity carrying units to the front at rapid speeds, and the AI may be unable to keep up
For reference concerns, how fast are Starliner with all the propulsion technologies with AIC 3.2? I do tend to not use these ones much when I reach high levels in Propulsion, so I have yet to see a Small Starliner with Quantum Engines. (And Propulsion is not usually my priority)

And around the same lines, how fast are the Transport hulls in comparison? Same remark as above for me. (I should run such a test by tomorrow, as I unfortunately have to work tonight. *Grumbles about The Life, the Universe and Everything and tries to refrain himself from launching SE:IV*
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  #770  
Old September 23rd, 2003, 06:21 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
.... Thats doable
The only worry is in Multiplayer/LAN games and as a Planet SY with to high a Rate; may then build advanced Urban Centers to quickly.
This should not be a problem at level one sounds good to me
Yes, as long as level 1 is not much faster than normal SY, there should be no problem. If someone wants to build facilities faster, he will have to research SY+temporal tech. first. The situation would be almost identical to what we have now.
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