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February 16th, 2006, 09:46 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Turn 48
Wouldn't that offend the religious feelings of his followers?
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February 16th, 2006, 01:54 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Turn 48
An increase of the bounty for Bogus has been posted. Get your bounty hunters ready!
http://yarnspinners.improbable.org/W...title=Bounties
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February 16th, 2006, 09:51 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
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Turn 49
Turn 49 has been sent. C'tis has staled again.
The wyrm duel was a complete bust:
1. King James summoned some imps.
2. Sak killed a couple of the imps.
3. The coward James promptly retreated.
I suppose this means that Sak was victorious since he stayed put, but it is difficult to say exactly what was won...
The next deadline in Sunday at 5 PM EST. If I do not hear from the staling C'tis soon, it will be time for a war proposal from Ronan.
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February 16th, 2006, 11:20 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Turn 49
BWARGH! I have no satisfaction! I think the all-too-clever King James sent imps to die in order to frighten himself away!
And he continues to send spies, assassins bearing Skull Talismen, and preachers to sneak into my lands!
BWARGH!
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February 16th, 2006, 11:38 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Turn 49
Err.... If it makes you feel better, I could eat you both?
Vyrmin of Abysia
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 17th, 2006, 09:21 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Turn 49
I'm so embarrassed...
I entirely forgot about the "summoned creatures can make you rout, too" business.
If you look at the way I was equipped, and the other spells I would have cast, you would see that I intended to fight it out.
If Sak wishes to stay in the province one more turn, I will cede him the advantage of defense and attack next turn (with a new script).
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February 17th, 2006, 12:56 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
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Re: Turn 49
That's a wyrmly wyrm!
If someone could post a transcript or screenshots or something of the new (real) battle, that would be lovely. I unfortunately don't have any sneakers anywhere remotely close...
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February 17th, 2006, 08:30 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
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Re: Turn 49
Note to all COW players:
I have fixed my email problems. It seems that the COX internet provider will NOT send an email message from a comcast.net account (it probably has something to do with being a competitor). Anyway, this means I now have another new email account.
I don't want to post it here because of all the bots searching forums for email addresses to send spam. But I will say that my account is the same name as my old one except change the '@comcast.net' to '@cox.net'.
Also, I will continue to receive all incoming mail from my comcast account for the indefinite future.
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February 18th, 2006, 07:37 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
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Re: Turn 49
There is, by the way, a proposition up before the council. Something about some oceans somewhere...
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February 18th, 2006, 11:15 PM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
Thanks: 0
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Re: Turn 49
Voting on Proposition28 has been extended by 24 as we failed to have a quorum (by one vote) in the first 24 hour period*.
Go and exercise your Wyrmly duties:
Proposition28
*Note that this proposition counts as a normal weekday proposition as it was posted shortly before the weekend cutoff as currently designated in the Charter (which specifies the cut-off as a time in GMT - 7 (despite the hosting schedule now being specified in GMT - 5)).
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