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  #771  
Old October 23rd, 2004, 10:25 PM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Quote:
Should the repair homunculus be a smaller Version of the reformation node or something entirely different?
Entirely different.
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  #772  
Old October 23rd, 2004, 11:08 PM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Hmm... Ok, any suggestions?



EDIT: Here is the Apothecary:
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  #773  
Old October 24th, 2004, 11:48 AM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Wow, the mana shard generators look really cool. What programm are you using ? Are you doing postwork !?
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  #774  
Old October 24th, 2004, 04:36 PM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Thanks, I use Rhino for the models and 3D Studio Max for the renders and no I do nothing beyond Max.

EDIT: Here is the See Invisibility:


EDIT 2: Here is the Repair Homunculus:

I went with a spider magical construct. You like?
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  #775  
Old October 25th, 2004, 07:51 AM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

I know I like.
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  #776  
Old October 25th, 2004, 09:44 PM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

I introduce you to the Autonomous Constructs (please ignore their lack of a sense of humor and poor conversation skills ):
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  #777  
Old October 25th, 2004, 10:36 PM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Quote:
CovertJaguar said:
I introduce you to the Autonomous Constructs (please ignore their lack of a sense of humor and poor conversation skills ):

Hmm... a little bland. Could you make them look more like the following image?

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  #778  
Old October 26th, 2004, 12:04 AM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

'Oh man I really gotta...'

Another of Narf's first impressions.
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  #779  
Old October 26th, 2004, 01:11 AM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Umm.. Ok?

Anyway, you mean like this Fyron:
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  #780  
Old October 26th, 2004, 01:23 AM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Ooohh... yeah! Perhaps some nice bumpy spots on the red/blue parts, to give it a less metalic/technological feel? As in the image I posted. And while you are at it, might as well make a few other colors of these guys. I might want to add more types of master computers/autonomous constructs in the future, and different colors should be easy enough to render.
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