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October 23rd, 2004, 10:25 PM
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Shrapnel Fanatic
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Quote:
Should the repair homunculus be a smaller Version of the reformation node or something entirely different?
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Entirely different.
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October 23rd, 2004, 11:08 PM
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Sergeant
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Hmm... Ok, any suggestions?
EDIT: Here is the Apothecary:
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"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
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October 24th, 2004, 11:48 AM
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Major General
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Wow, the mana shard generators look really cool. What programm are you using ? Are you doing postwork !?
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October 24th, 2004, 04:36 PM
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Sergeant
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Thanks, I use Rhino for the models and 3D Studio Max for the renders and no I do nothing beyond Max.
EDIT: Here is the See Invisibility:
EDIT 2: Here is the Repair Homunculus:
I went with a spider magical construct. You like?
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"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
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October 25th, 2004, 07:51 AM
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Shrapnel Fanatic
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Re: Adamant Mod Discussion Thread (0.15.00 Release
I know I like.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 25th, 2004, 09:44 PM
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Sergeant
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Re: Adamant Mod Discussion Thread (0.15.00 Release
I introduce you to the Autonomous Constructs (please ignore their lack of a sense of humor and poor conversation skills ):
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"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
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October 25th, 2004, 10:36 PM
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Shrapnel Fanatic
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Quote:
CovertJaguar said:
I introduce you to the Autonomous Constructs (please ignore their lack of a sense of humor and poor conversation skills ):
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Hmm... a little bland. Could you make them look more like the following image?
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October 26th, 2004, 12:04 AM
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Re: Adamant Mod Discussion Thread (0.15.00 Release
'Oh man I really gotta...'
Another of Narf's first impressions.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 26th, 2004, 01:11 AM
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Sergeant
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Umm.. Ok?
Anyway, you mean like this Fyron:
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"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
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October 26th, 2004, 01:23 AM
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Ooohh... yeah! Perhaps some nice bumpy spots on the red/blue parts, to give it a less metalic/technological feel? As in the image I posted. And while you are at it, might as well make a few other colors of these guys. I might want to add more types of master computers/autonomous constructs in the future, and different colors should be easy enough to render.
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