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  #781  
Old October 26th, 2004, 02:53 AM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Why aren't there Hardy Industrialist Versions of the Space Yard Expansions?
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  #782  
Old October 26th, 2004, 03:17 AM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Quote:
Imperator Fyron said:
Perhaps some nice bumpy spots on the red/blue parts, to give it a less metalic/technological feel?
Actually strike that, they need to be metallic... Just less futuristic robot-looking.

Quote:
Quote:
douglas said:
Why aren't there Hardy Industrialist Versions of the Space Yard Expansions?
Didn't want it to be too powerful. There are no HI Versions of the Temporal Space Yards either.
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  #783  
Old October 26th, 2004, 03:28 AM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Now, before I go and do the rest of the colors, is this what you mean by bumps?:

I tried making the bumps glow, but then he reminded me of a Christmas Tree. I toned it down a little here:

Which do you like better?

EDIT: I was fiddling around and came up with this:

Does this help?
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  #784  
Old October 26th, 2004, 03:53 AM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Hmm... non-glowey looks better.

Looking better, but still says "robot" to me, rather than some sort of medieval-esque construct. Looks too, I dunno, well formed? Like it was produced in a modern factory. The parts look too smooth, too integrated, like if a huge factory was mass producing these things with high-tech laser welding and whatnot, rather than some wizard employing a blacksmith or whatever. Could you make the grey parts and the red parts look more like they are composed of various plates "welded" together as in the image I linked? Like thick parts of plate mail melded together or something... It just looks too "modern." Kind of hard to explain...
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  #785  
Old October 26th, 2004, 03:55 AM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

I could try coming up with some stone textures and see if that helps.
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  #786  
Old October 26th, 2004, 03:55 AM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Quote:
CovertJaguar said:
EDIT: I was fiddling around and came up with this:

Does this help?

Hmm.. I may need to come up with some stone textures instead of the metalic ones.
Hey no fair now, editing your post while I was typing mine up. This one definitely looks better (for the non-modernist approach at any rate). It will suffice if you can't make an even cooler texure.

Sleep time for me.
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  #787  
Old October 26th, 2004, 04:24 AM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

I have a better texture and it looks pretty good at higher resolutions, but I just don't know if the small pics have a high enough level of detail to make a difference. I think it does look better though, stone is harder to make look realistic than metal :
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  #788  
Old October 26th, 2004, 11:47 AM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

That Last one looks pretty good, but why are the legs really bright and the torso really dark?
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  #789  
Old October 26th, 2004, 06:26 PM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

This Better?:


EDIT: Or this one:
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  #790  
Old October 26th, 2004, 10:29 PM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Quote:
CovertJaguar said:

This is good.
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