.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #781  
Old January 19th, 2006, 06:46 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Polythesim

Quote:
Saber Cherry said:I want to play as Greece, with lots and lots of gods. But for tough battles, they can merge to form the giant robot OLYMPUS-X and shoot plasma beams!
LOL... you sure you're really from Japan and not some American otaku wannabe?

Quote:
New Building Types for Dominions_3
Somehow I get the feeling the devs will think "Repeat after me, Dom is not Civ, Dom is not Civ..." Not to say it's a BAD idea though... just something I *personally* doubt the devs would care for, not knowing them myself, so go ahead and suggest away, just ignore me, etc etc etc...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #782  
Old January 19th, 2006, 08:41 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Polythesim

The building suggestions have nothing to do with Civilization... personally I never played CIV_4. Simply the fact that Dominions is a game series which provides great content. I'm suggesting we increase the building content... because currently we only have 3 buildings to build... temple, castle-type, laboratory. Just trying to add more content.

New Building Types for Dominions_3

Healing Shrine: Same as a unit which does the command healing... basically any units in the territory have a percentage chance of getting afflictions removed.
Building Cost: 1500 gold
If not a building which can be built at least a random magic site.

Athenaeum: Any units researching here will get +2 research bonus. Building Cost: 700 gold

Armory Hall: Castle gets +20 Defense, units defending castle get +1 defense during siege. Towers get increased accuracy +2 and increased damage +2. Building Cost: 300 gold

Granary: Food supply storage increases +200 and +1 morale for defending units. Building Cost: 220

Marketplace: Resources +70, +2 gold for each gem alchemized into gold. Building Cost: 280


For some good humor check out the comment in the next post
__________________
There can be only one.
Reply With Quote
  #783  
Old January 19th, 2006, 10:24 PM
Sandman's Avatar

Sandman Sandman is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
Sandman is on a distinguished road
Default Re: Polythesim

Site searching, spellcasting and item forging are the 'buildings' of Dominions.
Reply With Quote
  #784  
Old January 19th, 2006, 11:38 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Polythesim


Some more buildings to make would be kinda nice.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #785  
Old January 20th, 2006, 05:32 AM
Olive's Avatar

Olive Olive is offline
Sergeant
 
Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
Thanks: 3
Thanked 2 Times in 2 Posts
Olive is on a distinguished road
Default Re: Polythesim

Yes, more buildings would be cool.

Or if not, it would be great to make new buildings moddables.
Reply With Quote
  #786  
Old January 20th, 2006, 05:55 AM
Olive's Avatar

Olive Olive is offline
Sergeant
 
Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
Thanks: 3
Thanked 2 Times in 2 Posts
Olive is on a distinguished road
Default Re: Polythesim

Quote:
In another thread, NTJedi said:

This is one of the main reasons Dominions_3 needs to have a method which allows players to disable/enable spells and items. Thus if something is broken or unbalanced in the game players can remove this before they start.
Commanders may have a backpack (or equivalent) to store items they find or just carry some from one place to another.
Reply With Quote
  #787  
Old January 20th, 2006, 07:21 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Polythesim

More buildings will be nice.
Reply With Quote
  #788  
Old January 20th, 2006, 08:02 AM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: Polythesim

Quote:
Olive said:Commanders may have a backpack (or equivalent) to store items they find or just carry some from one place to another.
I'd rather wish that they had (invisible) servants to carry items for them to any other commander or the lab! (with time depending on the number of provinces the target is away, where own provinces count 0.45 turns, calculated at point of sending for simplicity)

Honestly, I believe that sending items to/from specific commanders via a simple button could seriously reduce micromanagement! (but didn't someone propose this before?) It would beeven better if you could designate the target commander already at the time of forging ("forge & send"-order), with a greyed-out item showing in the target's commanders inventory if he/she/it is to receive an item.
Reply With Quote
  #789  
Old January 20th, 2006, 08:05 AM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: Polythesim

Quote:
NTJedi said:Granary: Food supply storage increases +200 and +1 morale for defending units. Building Cost: 220
Wouldn't that ultimately defeat the Wizard's tower in favour of a mad-castled Watchtower?
Reply With Quote
  #790  
Old January 20th, 2006, 09:11 AM

Turin Turin is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
Turin is on a distinguished road
Default Re: Polythesim

I disagree that more buildings would be nice. Buildings are really hard to turn into interesting strategic decisions. Most of the time you are just solving a more or less complicated mathematical equation to see if the building is worthwile.

Once you have done that, buildings just add another layer of micromanagement.

But the ability to mod buildings would be nice!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.