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February 20th, 2006, 03:57 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
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Re: Turn 50
I hate to be a goober, but... I didn't get the turn file yet. Last time it took this long to arrive, it didn't come until the middle of the night. With the delay, that would give me pretty much no time to actually take the turn before the deadline. Would somebody (Panther? Another M?) mind posting it here for me?
Thanks!
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February 20th, 2006, 04:07 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Turn 50
Well, even if the AI were actually I, what could it have done? I had the idea that fatigue recovery plus high levels of magic would let Sak do something useful, but I'm not sure what.
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February 20th, 2006, 04:23 PM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
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Re: Turn 50
Hope this helps
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February 20th, 2006, 04:51 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
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Re: Turn 50
Yup. Thanks a lot!
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February 21st, 2006, 12:49 AM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: Turn 50
I didn't get the file either.
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February 21st, 2006, 12:53 AM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
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Re: Turn 50
Somebody send it to him quickly, so I can get my dang hammer!
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February 21st, 2006, 09:39 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
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Re: Turn 50
I don't have time for a turn-by-turn write-up of the duel, but it went like this:
Sak: 120 hp, 9W6E, horror helm, girdle of might, bracers of prot
King James: 300hp, 3E3S2B, 2xgore helmet, lucky pendant, ring of cold prot
- Sak cast quickness (no surprise), then some stuff, then reeled off 2 lesser earth elementals and 3 lesser water elementals (it was the AI that cast 4 of those, believe it or not); after that, the AI cast the usual junk-slime, etc.
- King James went with body ethereal, astral shield and weapon, the earth strength thing, then horror mark (because wyrms can be petty)
King James tore through the 5 elementals and went for Sak. It only took a few turns. Had the hit points been as they were for the first duel, before Sak spent a turn in Vyrmin's dominion (Sak had 200 hp before), it would have only taken a few turns longer. KJ was still close to 300 hp when Sak died.
I brainstormed with a friend (who is a much better optimizer than me) about the duel and we figured that since (a) wyrms have so many hit points, and (b) the AI never chooses spells well, hand-to-hand was the only way to go. Thus, the astral fighting wyrm--with doubled attacks, thanks to the 2 gore helmets.
The first time around, the imps were just meant to disrupt Sak's script while I cast the rest of my spells.
Vyrmin, KJ is leaving your province. We lowered taxes on the way out, so you may not even have any unrest.
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February 21st, 2006, 03:42 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
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Re: Turn 50
I've put some trinkets up for sale in a brand-new section of the Wiki, in case anyone's interested.
And djo made the brand-new section even better! Wikis are cool...
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February 21st, 2006, 04:41 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Turn 50
In fact, all the elementals were cast by the AI. I optimistically scripted Sak to cast Quickness, Summon Earthpower, and then "do as you will". :-)
Thanks for the instant replay.
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February 22nd, 2006, 12:44 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Turn 51
Turn 51 has been sent out. I wonder why people are not getting the files, but at least no one staled.
The next deadline is Thursday at 5 PM EST.
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