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  #781  
Old February 20th, 2006, 03:57 PM
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Ygorl Ygorl is offline
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Default Re: Turn 50

I hate to be a goober, but... I didn't get the turn file yet. Last time it took this long to arrive, it didn't come until the middle of the night. With the delay, that would give me pretty much no time to actually take the turn before the deadline. Would somebody (Panther? Another M?) mind posting it here for me?

Thanks!
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  #782  
Old February 20th, 2006, 04:07 PM

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Default Re: Turn 50

Well, even if the AI were actually I, what could it have done? I had the idea that fatigue recovery plus high levels of magic would let Sak do something useful, but I'm not sure what.
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  #783  
Old February 20th, 2006, 04:23 PM
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Default Re: Turn 50

Hope this helps
Attached Files
File Type: zip 407334-COW M_50.zip (152.8 KB, 151 views)
__________________
The Council of Wyrms – it's not just the law, it's a good idea.
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  #784  
Old February 20th, 2006, 04:51 PM
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Default Re: Turn 50

Yup. Thanks a lot!
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  #785  
Old February 21st, 2006, 12:49 AM
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Default Re: Turn 50

I didn't get the file either.
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  #786  
Old February 21st, 2006, 12:53 AM
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Default Re: Turn 50

Somebody send it to him quickly, so I can get my dang hammer!
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  #787  
Old February 21st, 2006, 09:39 AM
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Default Re: Turn 50

I don't have time for a turn-by-turn write-up of the duel, but it went like this:

Sak: 120 hp, 9W6E, horror helm, girdle of might, bracers of prot

King James: 300hp, 3E3S2B, 2xgore helmet, lucky pendant, ring of cold prot

- Sak cast quickness (no surprise), then some stuff, then reeled off 2 lesser earth elementals and 3 lesser water elementals (it was the AI that cast 4 of those, believe it or not); after that, the AI cast the usual junk-slime, etc.

- King James went with body ethereal, astral shield and weapon, the earth strength thing, then horror mark (because wyrms can be petty)

King James tore through the 5 elementals and went for Sak. It only took a few turns. Had the hit points been as they were for the first duel, before Sak spent a turn in Vyrmin's dominion (Sak had 200 hp before), it would have only taken a few turns longer. KJ was still close to 300 hp when Sak died.

I brainstormed with a friend (who is a much better optimizer than me) about the duel and we figured that since (a) wyrms have so many hit points, and (b) the AI never chooses spells well, hand-to-hand was the only way to go. Thus, the astral fighting wyrm--with doubled attacks, thanks to the 2 gore helmets.

The first time around, the imps were just meant to disrupt Sak's script while I cast the rest of my spells.

Vyrmin, KJ is leaving your province. We lowered taxes on the way out, so you may not even have any unrest.
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  #788  
Old February 21st, 2006, 03:42 PM
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Default Re: Turn 50

I've put some trinkets up for sale in a brand-new section of the Wiki, in case anyone's interested.

And djo made the brand-new section even better! Wikis are cool...
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  #789  
Old February 21st, 2006, 04:41 PM

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Default Re: Turn 50

In fact, all the elementals were cast by the AI. I optimistically scripted Sak to cast Quickness, Summon Earthpower, and then "do as you will". :-)

Thanks for the instant replay.
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  #790  
Old February 22nd, 2006, 12:44 AM

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Default Turn 51

Turn 51 has been sent out. I wonder why people are not getting the files, but at least no one staled.

The next deadline is Thursday at 5 PM EST.
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