.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #781  
Old October 26th, 2004, 02:53 AM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Why aren't there Hardy Industrialist Versions of the Space Yard Expansions?
Reply With Quote
  #782  
Old October 26th, 2004, 03:17 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Quote:
Imperator Fyron said:
Perhaps some nice bumpy spots on the red/blue parts, to give it a less metalic/technological feel?
Actually strike that, they need to be metallic... Just less futuristic robot-looking.

Quote:
Quote:
douglas said:
Why aren't there Hardy Industrialist Versions of the Space Yard Expansions?
Didn't want it to be too powerful. There are no HI Versions of the Temporal Space Yards either.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #783  
Old October 26th, 2004, 03:28 AM
CovertJaguar's Avatar

CovertJaguar CovertJaguar is offline
Sergeant
 
Join Date: Jan 2004
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
CovertJaguar is on a distinguished road
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Now, before I go and do the rest of the colors, is this what you mean by bumps?:

I tried making the bumps glow, but then he reminded me of a Christmas Tree. I toned it down a little here:

Which do you like better?

EDIT: I was fiddling around and came up with this:

Does this help?
__________________
"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
Reply With Quote
  #784  
Old October 26th, 2004, 03:53 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Hmm... non-glowey looks better.

Looking better, but still says "robot" to me, rather than some sort of medieval-esque construct. Looks too, I dunno, well formed? Like it was produced in a modern factory. The parts look too smooth, too integrated, like if a huge factory was mass producing these things with high-tech laser welding and whatnot, rather than some wizard employing a blacksmith or whatever. Could you make the grey parts and the red parts look more like they are composed of various plates "welded" together as in the image I linked? Like thick parts of plate mail melded together or something... It just looks too "modern." Kind of hard to explain...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #785  
Old October 26th, 2004, 03:55 AM
CovertJaguar's Avatar

CovertJaguar CovertJaguar is offline
Sergeant
 
Join Date: Jan 2004
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
CovertJaguar is on a distinguished road
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

I could try coming up with some stone textures and see if that helps.
__________________
"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
Reply With Quote
  #786  
Old October 26th, 2004, 03:55 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Quote:
CovertJaguar said:
EDIT: I was fiddling around and came up with this:

Does this help?

Hmm.. I may need to come up with some stone textures instead of the metalic ones.
Hey no fair now, editing your post while I was typing mine up. This one definitely looks better (for the non-modernist approach at any rate). It will suffice if you can't make an even cooler texure.

Sleep time for me.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #787  
Old October 26th, 2004, 04:24 AM
CovertJaguar's Avatar

CovertJaguar CovertJaguar is offline
Sergeant
 
Join Date: Jan 2004
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
CovertJaguar is on a distinguished road
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

I have a better texture and it looks pretty good at higher resolutions, but I just don't know if the small pics have a high enough level of detail to make a difference. I think it does look better though, stone is harder to make look realistic than metal :
__________________
"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
Reply With Quote
  #788  
Old October 26th, 2004, 11:47 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

That Last one looks pretty good, but why are the legs really bright and the torso really dark?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #789  
Old October 26th, 2004, 06:26 PM
CovertJaguar's Avatar

CovertJaguar CovertJaguar is offline
Sergeant
 
Join Date: Jan 2004
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
CovertJaguar is on a distinguished road
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

This Better?:


EDIT: Or this one:
__________________
"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
Reply With Quote
  #790  
Old October 26th, 2004, 10:29 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Quote:
CovertJaguar said:

This is good.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.