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  #71  
Old October 6th, 2006, 06:34 AM

ologm ologm is offline
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Default Re: Bug thread

Old Kingdom of Karan map doesn't show the map graphic anywhere in dominions 3 in game, the map itself works.
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  #72  
Old October 6th, 2006, 07:31 AM
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Daynarr Daynarr is offline
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Default Re: Bug thread

Quote:
ologm said:
Old Kingdom of Karan map doesn't show the map graphic anywhere in dominions 3 in game, the map itself works.
I wouldn't put that in the bug thread. It's one old map preview that doesn't work. It's more likely map problem itself then it is game problem.
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  #73  
Old October 6th, 2006, 08:25 AM
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Twan Twan is offline
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Default Re: Bug thread

Something strange with slingers/javelinists behavior. I can't be more precise... sometimes they fire normally when ordered to, sometimes they run to melee range without throwing anything, sometimes they fire one time then go to melee. And it's not because they are engaged : I've seen several times after a volley a full squad of slingers moving from a normal range to melee without reason. I think slingers/javelinists become buggy when an unit unable to fire is mixed with them, or when one is wounded and can't use his weapon (but it looks like it's not systematic).

(see this thread )

Another bug or perhaps they are just too stupid : archers and slingers without a commander outside the province defense one (units in garnison or recruited this turn) attack in melee instead of using their ranged weapons.
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  #74  
Old October 6th, 2006, 08:46 AM
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Default Re: Bug thread

From the Aagartha pale one description one could think they are poor amphibious but they are all good amphibious.
From the wet ones description one could think they are good amphibious instead they are almost equal to pale one militia.

From the description the pale ones should be poor amphibious and the wet ones "normal" amphibious.
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  #75  
Old October 6th, 2006, 12:04 PM

Tyrian Tyrian is offline
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Default Re: Bug thread

[img]/threads/images/Graemlins/Bug.gif[/img] Yukinaga, Bakemono hero, have no description
[img]/threads/images/Graemlins/Bug.gif[/img] Corrected
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  #76  
Old October 6th, 2006, 12:13 PM
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Default Re: Bug thread

The latter one is WAD since The Arena is neutral dominion.
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  #77  
Old October 6th, 2006, 12:31 PM

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Default Re: Bug thread

Quote:
mathusalem said:Find a bug in the demo version.

I had the Arco Hero (Pathos), I gave to his a Characoal Shield.
After, He win the trident of the champion, the shield was move to the lab, but Pathos still have had the fire area from the shield
This existed also in Dom2, but it was a cosmetic problem only and the dropped item affect was gone the next turn. My bug report is the first one in Arralen's bug thread.

Sill
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  #78  
Old October 6th, 2006, 12:43 PM
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Default Re: Bug thread

Battle text colors incredibly hard to see much of the time. I noticed when it was snowing the text turned white! The black on forest provinces was hard to see as well. Perhaps red would make the text more terrain neutral? (Ideal solution would be a shortcut key to cycle through a few colors so the player could pick a default color during battle replay?)
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  #79  
Old October 6th, 2006, 01:13 PM

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Default Re: Bug thread

Quote:
Jarkko said:
[img]/threads/images/Graemlins/Bug.gif[/img] Shift key does not work always (Windows)

Only seems to effect your first game after install. Restarting should clear that up.

Minor "feature": Immobile pretenders (like the Monolith) can suffer from a Limp affliction

Not necessarily a bug as such, but kind of funny nontheless. I wonder how the Monolith became aware it was stuck with a permanent limp Don't recall it happening in Doms 2, but then don't recall ever finding an AI with an immobile pretender in Doms 2.
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  #80  
Old October 6th, 2006, 01:54 PM

thejeff thejeff is offline
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Default Re: Bug thread

Life drain doesn't give the little floating damage numbers.
No effect at all, actually.

Observed with vampires attacking EA Argartha troops
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