Turn 3
Screen shows only visible incoming as seen by the spotter plane - 2 Patrols a Squad an Armoured Car plus transport.
The Bombardment is heaviest here & main push probably will come here as most VHexes are located in the North.
No need to worry about the map being a bit tricky its not quite as bad in the South as I thought this is another artillery onslaught.
Don't think you can do anything once AI% is set I think that's it for the duration of the campaign.
My force is now worth 5,400 points due to rise in cost from experience. Don't know exact calculation but while 25% advantage is okay for meetings or us attacking delaying I guess it gets around 13,500 points.
If we assume it buys 4 batteries & on map stuff Under Command & the rest as General Support that's 4,000 points.
That still leaves 9,000 plus for ground forces, now I have looked at it are some scary figures.
Counted 32 batteries (8 are 5in) On map about another 10 units (4 are 5in) & 4 Hurricanes.
Losses so far -Infantry 14 men, most are pinned or worse in the North - AA 3 destroyed 1 damaged - Halftracks 50% destroyed or damaged - Artillery 2 damaged - 1 Tank immobilised.
There goes the plan the tanks here were going to engage then fall back as expected some artillery.
Planes got a halftrack but also flew directly over arty park & my HQ who is pinned.
Its going to be a rough ride chances of avoiding that amount of arty are slim, the good news is with so many targets we have CB fired twice.