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  #71  
Old February 4th, 2007, 01:05 AM
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Meglobob Meglobob is offline
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Default Re: Server problems

Quote:
Evilhomer said:
this turn is taking an awful amount of time...
Might be a good idea to put the clock back on, to keep the game moving. 48hr quickhost sounds good to me.
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  #72  
Old February 4th, 2007, 05:40 AM

YellowCactus YellowCactus is offline
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Default Re: Server problems

Yea,
This turn has been a long awaited one....but I think it's great that Wazooking gave Ulm extra time. The game will eventually continue. (Crossing fingers) But I'd like to take a moment to kiss up to the Host!
Thanks for hostin' Wazooking.
-Yc
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  #73  
Old February 4th, 2007, 01:11 PM

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Default Re: Server problems

The new turn is up. 48hours quick host and 3.06
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  #74  
Old February 9th, 2007, 02:23 PM
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Default Re: Server problems

The fiery Abysians are trying to gain a little understanding of the substance called 'water'. Anyone willing to forge us a water bracelet will be paid 8 gems of either fire/earth/air/death/astral. Or maybe some blood slaves if you prefer.
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  #75  
Old February 10th, 2007, 02:34 PM

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Default Re: Server problems

Just a friendly heads up, the new turn is 2 or so hours away from hosting and ulm+abysia you have not done your turns...
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  #76  
Old February 10th, 2007, 02:40 PM
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Default Re: Server problems

Yep, I'm aware of that, thanks. It's been a very busy couple of days for me, but I'll upload it now.
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  #77  
Old February 13th, 2007, 11:05 PM

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Default Re: Server problems

Is Ulm playing turns? Perhaps it's time to set him AI or finish him off?
-yc
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  #78  
Old February 14th, 2007, 04:40 AM

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Default Re: Server problems

he hasn't played for several turns, no point in waiting on him.
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  #79  
Old February 18th, 2007, 02:19 PM

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Default Re: Server problems

Please set ulm to AI, I can see with the eyes of god that he is totally dead and he hasn't played last 5+ turns.

Absolutly no point in waiting on him each and every turn.
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  #80  
Old February 18th, 2007, 10:20 PM

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Default Re: Ulm

Ulm is now AI
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