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  #71  
Old March 11th, 2008, 05:56 PM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

Quote:
johan osterman said:
Omikron warrior, by 22-23 turns a province held in growth 3 should have an income equal to that of a order 3 province with growth 0.

It should take about 100 turns to double population with growth 3.
My "break even" is a bit more comprehensive then that. Current income might be equal after so many turns, but I take into the "lost" income from not having +21% the whole time. Thats where I get my 42 turn figure from. At that point you have made just as much money as had you picked Order-3, Growth-0. Feel free to link I gave above and the spreadsheet to make sure my math is right.

As for when population doubles with growth-3, its an easy calculation to make. 1.006^x=2, or x=ln2/ln1.006, or x=115.9.
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  #72  
Old March 11th, 2008, 06:17 PM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

Growth: +1 +2 +3 +4 = +10
Order: +2.5 +2.5 +2.5 +2.5 = +10

Total extra gold for growth and order may be the same up to the breaking point, but growth allows you to invest it early. Lies, damn lies, statistics ! Breaking point is the breaking point only for people who sit idle scratching their backs. Another advantage of Order is that it quickly covers your newly conquered provinces. Looking at it this way, Order may actually pay more in the long run than Growth does. Not only Growth benefits mostly your core provinces, but it also benefits your enemy if he captures your territory. Order, on the other hand, disappears from your provinces when your enemy conquers them (destruction of temples, prophets, pretenders, enemy builds his own temples etc) And I'm pretty sure it makes your territory easier to invade, because it provides supplies for enemy army ! (The fact that no one noticed this before is a testament to the pointlessness of supplies in Dom3)
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  #73  
Old March 11th, 2008, 08:32 PM

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Default Re: LA Ermor\'s Dominion Change in 3.15...

Quote:
OmikronWarrior said:
Quote:
johan osterman said:
Omikron warrior, by 22-23 turns a province held in growth 3 should have an income equal to that of a order 3 province with growth 0.

It should take about 100 turns to double population with growth 3.
My "break even" is a bit more comprehensive then that. Current income might be equal after so many turns, but I take into the "lost" income from not having +21% the whole time. Thats where I get my 42 turn figure from. At that point you have made just as much money as had you picked Order-3, Growth-0. Feel free to link I gave above and the spreadsheet to make sure my math is right.
Ah ok.

Quote:
OmikronWarrior said:
As for when population doubles with growth-3, its an easy calculation to make. 1.006^x=2, or x=ln2/ln1.006, or x=115.9.
¨
There used to be, and still is as far as I know, a 1.001 base growth at growth scale 0. Which is where I got the 100 turns, as in (turns)=ln2/ln(1.007)
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  #74  
Old March 11th, 2008, 11:49 PM

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Default Re: LA Ermor\'s Dominion Change in 3.15...

I have been playing LA Ermor for over a year. I switched when my other test factions consistently ran into trouble against Ermor. (Of course the idea was to understand the enemy so he is more easily defeated.) My conclusion was that LA Ermor is an extremely subtle nation to play; that is, it is always on the edge, and one miscalculation can sink it.

The population change is just another variable in a game of hundreds of degrees of freedom. Apparently it was "traditional" and it has been restored. To we LA Ermor players, it only means we have to adjust our strategy.

Frankly, I am a hard ***, and I do not take crap from any other players. I take the Lord-of-the-Rings point of view and tell other players, "The dead do not suffer the living." [The Return of the King.] If you attack me early, you can be guaranteed that neither of us will survive. If you find support in your attack, others will grow stronger while you defeat me.

Frankly, Ermor is a conundrum: Damned if you attack, and damned if you wait.

For my part, the new population rules mean it will be harder for ME to keep up a blood pool.

In any event, you'll have to pry those 15 death gems from my cold tight hand.
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  #75  
Old March 12th, 2008, 01:22 AM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

Quote:
johan osterman said:
There used to be, and still is as far as I know, a 1.001 base growth at growth scale 0. Which is where I got the 100 turns, as in (turns)=ln2/ln(1.007)
There appears to be no base growth. I just tested it, it's suposed to happen every single turn, not every 2 turns or anything like that, right ? 30370 in Man capital. One turn later, 30370. I vaguely remember Kristoffer being surprised that there's no longer base growth, and later saying something along the lines that it's ok because it makes growth more useful, it's end times, not much time passes between turns so it's realistic, etc.
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  #76  
Old March 12th, 2008, 07:42 AM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

My two cents.
I'm palying a 5 players mp and one is Ermor. The game started before the patch. None attacked Ermor early but soon we formed an alliance of four vs Ermor. Now, around turn 40, it's too late. We started attacking him around turn 15, but the combination ermor plus gold is unstoppable. He has lot of castles, lot of temples, lot of indy mages. If he had only huge undead armies and death spells he would be manageable, now isn't. Btw, I'm R'lyeh and I would be a good anti ermor having cheap fodder and good spells. I had very good start too. But now there is no match.
I agree with increase of pop death in ermor so to have (at least) its income crippled.
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  #77  
Old March 12th, 2008, 08:29 AM

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Default Re: LA Ermor\'s Dominion Change in 3.15...

Quote:
B0rsuk said:
Quote:
johan osterman said:
There used to be, and still is as far as I know, a 1.001 base growth at growth scale 0. Which is where I got the 100 turns, as in (turns)=ln2/ln(1.007)
There appears to be no base growth. I just tested it, it's suposed to happen every single turn, not every 2 turns or anything like that, right ? 30370 in Man capital. One turn later, 30370. I vaguely remember Kristoffer being surprised that there's no longer base growth, and later saying something along the lines that it's ok because it makes growth more useful, it's end times, not much time passes between turns so it's realistic, etc.
No, it should be every turn. And since you checked the capital it should have enough pop to make an impact as well, as long as you didn't recruit?

So I guess it got removed somewhere along the line, in which cas Omi's number is correct and it takes 115 turns to double pop with growth 3.
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  #78  
Old March 12th, 2008, 09:13 AM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

Quote:
johan osterman said:
No, it should be every turn. And since you checked the capital it should have enough pop to make an impact as well, as long as you didn't recruit?
Wait - does recruiting a unit lower population by 1? If not, what does this mean?
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  #79  
Old March 12th, 2008, 11:08 AM

johan osterman johan osterman is offline
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Default Re: LA Ermor\'s Dominion Change in 3.15...

Well it used to reduce pop, once upon a time, apparently it doesn't anymore. It reduced it with more than 1 though, as I recall.
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  #80  
Old March 12th, 2008, 11:11 PM

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Default Re: LA Ermor\'s Dominion Change in 3.15...

I'm not hardcore or anything, but my preference the past few months (not worrying about getting turns in on time, etc.) has been to play with 6-10 AIs, random, on mighty with various maps, and if LA Ermor's around - the game is over as Ermor beats the crap out of any AI around it.

Something's wrong with the SP balance.

Or shall none of us ever play SP again?
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