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  #71  
Old April 4th, 2010, 10:44 PM
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Globu Globu is offline
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Default Re: Nosophoros - The Vampire Lords

Heya Thilock. Just thought I'd note that your preview image appears to be the thumbnail only -- I was trying to find a preview image to put in my little archive of Dom3 mods and couldn't get it to come up full-sized. So, dinking with the URL, I found the real one, if you want to update it on the OP:

www.imageviper.com/displayimage/146634/0/Nosophoros.jpg

(The one you have up is image # 146633. I just tried incrementing it up by one and lucked out. Apparently, the following filename doesn't matter to this image host as long as it's present in the URL. Also, as a side note, your other in-game screenshots suffer from the same problem, but I didn't hunt down the full-size images as they were available on your wiki page.)

Cheers, and I look forward to trying it out when I get the chance.
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  #72  
Old April 9th, 2010, 02:33 AM
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Default Re: Nosophoros - The Vampire Lords

I noticed something strange when playing this mod. So, I took a w9 bless for the black rose order and setup 2 armies for expansion. The first is commanded by a prophetized black rose lord + 15 black rose guards + 30 children of the night. The second is commanded by a dark mystic and a skeleton commander and consists of 15 black rose guards and a few skeleton guards.

Now lo and behold the first army does alright expanding, however the 2nd army also gets free soulless every time the battle ends (supposedly from the vampiric great sword fatalities). Is that a bug, a mod conflict or WAD?- If WAD why only in 2nd army?
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  #73  
Old May 6th, 2010, 03:57 AM

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Default Re: Nosophoros - The Vampire Lords

Ok, I tried it.

Expressions:
0. Perfect graphics, content, etc.. looks like A LOT of time and passion was invested. Thanks.

1. I expected more from ancient vampire lord - as a mage he just repeats regular dark summoners, as a thug he has too mall amount of HP. I'm not sure I would research Blood 9 to get him.
2. all national summons are not so powerful as expected... standard vampire commander is better then in this race. That's strange.
3. Black rose lord..perfect idea. But it took all provinces on it's way...I can imagine how he works with soul vortex..i don't know if yuo can do it in all castles, but if yes - it's overkill.
4. dark summoners.. not sacred, so expensive in support.
5. Mystics.. why 110 gold? Should be 80 or even 60.Nobody really needs their priest 1 level which makes him more expensive probably.
6. shadow dragon is way overpowered. He killed all armies he has met, without any casting. With soul vortex would be unstoppable.
5. The chosen one.. his awe will not work against most units he will meet at the stage of the game he was summoned.AWE is cool for expansion. Later he is just ok, compare it with Kailasa sacreds. He will be killed immidiately even in melee. Not mentioning arrows.And he has very strange paths.
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  #74  
Old May 31st, 2010, 12:05 AM
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Default Re: Nosophoros - The Vampire Lords

Thanks for the input.

@Globu

I'll fix this.

@Wraithlord

It's a ingame bug in Dominions 3. The soulless should die.


@militarist

A completely balance is nearly impossible. Some people think the the units are underpowered and others overpowered - it depends how your playstyle is I guess.
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Nosophoros: The Vampire Lords - v1.02
Conquest of Elysium 3 GUI mods
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  #75  
Old February 26th, 2012, 01:58 AM
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Default Re: Nosophoros - The Vampire Lords

Version 1.02 is released!!!

--- NEW ---
• Tested with Dominions 3 version 3.27
• The Manual redone.
• Chart of Units
• New Gui (Grey Gui), replaces the old Nosophoros gui.

--- Changes ---
• Mystic: gold cost reduced from 110 to 90
• Dark Mystic: gold costed reduced from 220 to 200
• Ancient Vampire Lord: HP increased 22 to 28
• Ancient Vampire Lord: Death Magic increased from 4 to 5
• Ancient Vampire Lord: Regeration increased from 10 to 20
• The Choosen One: New ability; Ethereal
• Dark Summoner: gold cost increased from 425 to 430
• Dark Summoner: Resources increased from 5 to 8
• Dark Summoner: Strength increased from 12 to 14
• Dark Summoner: Attack increased from 10 to 12
• Dark Summoner: Defense increased from 8 to 12
• Banner changed.
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  #76  
Old February 26th, 2012, 10:37 AM

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Default Re: Nosophoros - The Vampire Lords

Thanks, I look forward to giving this a bash.
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  #77  
Old March 1st, 2012, 03:09 PM

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Default Re: Nosophoros - The Vampire Lords

I've got just nosophoros and CBM running right now, and pureblood vampire summons are armed with just fists. This seems to be very wrong according to the .dm file. What are they supposed to have for weapons?
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  #78  
Old March 2nd, 2012, 12:37 AM
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Default Re: Nosophoros - The Vampire Lords

Quote:
Originally Posted by rdonj View Post
I've got just nosophoros and CBM running right now, and pureblood vampire summons are armed with just fists. This seems to be very wrong according to the .dm file. What are they supposed to have for weapons?
The vampireblood uses "Vamperic Sword" (607) and "drain" (63).
http://dom3.servegame.com/wiki/Nosop...eblood_Vampire

You may run into some oddness as nosophoros and CBM is not compatible. Well you could try enable CBM first and then Nosophoros afterwards and see if it helps.
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  #79  
Old March 2nd, 2012, 03:20 AM

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Default Re: Nosophoros - The Vampire Lords

Ah yes, that would explain things :P
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  #80  
Old March 2nd, 2012, 03:35 AM
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Default Re: Nosophoros - The Vampire Lords

Quote:
Originally Posted by rdonj View Post
Ah yes, that would explain things :P
I have thought making a CBM friendly version, but it requires a lot of work to get them fit together.
But if people reporting back where they find oddness and strange things, the easier it would be making the compatible version of Nosophoros.
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