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August 6th, 2007, 03:51 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Mod is ready
I am sorry guys, but I have to wuss out. I tried playing the vampires, and I am
just not made to play a blood nation. This is not to say that the nation is
weak. It can be a powerhouse. If you want I can find someone to play it, but
he is a brand new player, and has only played 1vs1 with me.
__________________
No good deed goes unpunished...
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August 6th, 2007, 03:58 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Mod is ready
You don't have to play them if you don't think you'll manage that. You can still pick another of the nations that are free.
P.S.: You do know that Sanguinia has dying dom and needs to actively preach/sacrifice to stay alive, right? Was that the problem? Otherwise we certainly have other "evil" races left.
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August 6th, 2007, 04:35 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Mod is ready
He just finds all the killing and sacrificing and feasting on flesh a bit distasteful I think.
Either pick something else, or swap with another player, or find a replacement, it's all good.
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August 6th, 2007, 04:45 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Mod is ready
I would like to get ahold of the map early if possible so I can practice on it.
Jazzepi
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August 6th, 2007, 05:11 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Mod is ready
If that wussing out leaves a slot open, I'll take it. I'm now curious .
I'd also like to fix the issues with mod_mixer, although of course it can't deal with crosstalk between the mods.
What mod nations are open?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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August 6th, 2007, 05:16 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Mod is ready
The first post lists the mod nations that are available (minus Urdheim, those would take too long to balance right now), the second post lists what is taken by the players already. On the second page you'll have a link to the combined mod from the first mod nations game, on the previous page the link to the combined mod from the current game (with Sanguinia chosen).
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August 6th, 2007, 05:19 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Mod is ready
I need the TGA file to play on it.
Jazzepi
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August 6th, 2007, 05:24 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Mod is ready
Oops. Check the post again.
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August 6th, 2007, 05:30 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Mod is ready
I have to say I prefer regular randomly generated dominions maps over these. Again there are big patches of forest + mountains in the center of the map.
But I'll play whatever. I like these modded nations.
Jazzepi
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