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  #71  
Old August 17th, 2001, 02:34 PM
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Default Re: Some of my ideas and questions

(Slightly off topic=-)
Here's a cool idea for anyone who wants it- mod the standard crew quarters component to have boarding party properties & destroy after use: You can take over another ship from the very beginning of the game, but to do so you have to abandon your own and leave it crippled.

Largely pointless, but it could create some interesting situations in the early game.

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  #72  
Old August 17th, 2001, 05:37 PM
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Default Re: Some of my ideas and questions

Lord Kodos' battlesuns remind me of the Cordwainer Smith SF story "Golden the Ship Was - Oh! Oh! Oh!". A Golden Ship was 1 AU long; I can't describe what they were capable of without spoiling the story.

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  #73  
Old August 18th, 2001, 01:54 AM
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Default Re: Some of my ideas and questions

quote:
oh and on a totaly unrelated thing i have made all crew quarters give a 5 in boarding defense
Just for reference, all crew quanters contribute 16 boarding defense, even though they don't have the ability.

Try using ONE Boarding Party I (20 attack), on a ship that has 2 crew quarters (16+16=32 defense) in an unmodded game...You will fail.

quote:
Temporal mines:makes a ship unable to fire for x number of combat turns
Will not work. Weapon reload times are forgotten after each battle, and minesweepers aren't technicaly weapons.
(Unless of course, this is a tachyon mine, which will destroy the weapons)
quote:
Boarding drones:a mine that Boards and enemy ship:if possible
Possible, but would probably be ineffective. Psychic takeovers would probably have a better chance of working properly (pre-recorded psychic demand to join my empire?)

quote:
a small 50k observer that is permanantly cloaked
Note: you will have to order the ship to cloak after it is built, but otherwise OK.

quote:
Isint there a way to disable a master computer for a ship size?
Besides making them too large for the ship, I doubt it.

quote:
Spiritual crew quarters:religous only
Anything like mine? Mine are 5Kt shrines that require religious and temporal, giving you the Neural combat net plus crew quarters. (Summons the temporal echoes of long-dead heroes to assist in combat)
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  #74  
Old August 18th, 2001, 06:07 AM
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Default Re: Some of my ideas and questions

I have been thinking a master computer is not sentient so i am removing its exp capabilitys and instead only HAL9000s can have exp making you have to wait longer.ok heres an idea i am moving orbital rings ringworlds sphereworlds battlesuns,Planetoids,False Meteors And Star Cannons all into a new tech area:megascale engeneering witch requires max levels in : Steller manip Base construction-SHip construction-Planer utilization and several others.i know you may think a battlesun makes it uneven but again like i said space travel is arouis it is very hard tio build takes a lot of time and has to be built in space so ounce you research it and build it all and all its not very good its mainly for defense against Omnipotent species as it is sooo slow it never makes it into a hot zone in time.A new idea for combat terrein depending on a planets terrein they preform differently also i would like real time combat at least for ground they had that in starbound 2 for the macintosh and personaly it was nice its like starcraft meets se4 of course se4 always outranks starbound 2 in every aspect except ground combat.

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  #75  
Old August 19th, 2001, 10:12 PM
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Default Re: Some of my ideas and questions

aha how do i mod in extra musical scores for the game? and what format must they be because i want to add in these songs in my mod
Xfiles theme-mp3
Zeal city chrono trigger-midi
Imperial march-midi
2001 overture-mIdi
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  #76  
Old August 19th, 2001, 10:50 PM

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Default Re: Some of my ideas and questions

quote:
Originally posted by Lord Kodos:
I have been thinking a master computer is not sentient so i am removing its exp capabilitys and instead only HAL9000s can have exp making you have to wait longer.



I sure would like to know how you have "removed" an ability hardcoded into the "Master Computer" ability in the game.
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  #77  
Old August 19th, 2001, 11:38 PM
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Default Re: Some of my ideas and questions

i havent done it yet and i didint know its hardcocded aghhh sj help me i need a penealty for master computer what what can i make it be!!?

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  #78  
Old August 20th, 2001, 07:41 AM
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Default Re: Some of my ideas and questions

some brand new coorparation ideas and components for me and you

Ship sizes

Leisure cruiser:increases a systems happiness

facilitys
COnstrusction yard:a space yard
Corparate HQ:increases a planets happiness one pere system
Amusement park:increases happiness


and im thinking of adding a new tech tree Puppeteer tech you get planetoids from the start and very efficient designs saand such but low physical stregnth and the lot

News on some new components

Nova engine:insane speed but a very low hp very large and eats a lot of fuel
Slipstream engine pens up a one way warpoint and then closes it:if possible if not if just opens the one way warp point
Louis/e-14 Racing engines:much like a nova engine however isint as fast

i decided to make a starcannon a extremely large comonent for bases that way we can have a more death star sort of feel to things ,course they only fit on a Starcannon sized base anyway so no worrys about bulding a gweo orbital ring thewn counquering a planet just to have the ring destroy the planet in youre face

i was wondering can i create a sort of psychic warning beacon like i dunno a mine that does no damage but changes a ships orders thus a non violent way to keep the rif raff out of youre system hey we can even create intersteller dance clubs with psionic beacons for bouncers


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  #79  
Old August 20th, 2001, 08:50 AM
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Default Re: Some of my ideas and questions

quote:
Originally posted by Lord Kodos:
i havent done it yet and i didint know its hardcocded aghhh sj help me i need a penealty for master computer what what can i make it be!!?



Well, I'm not sj, but here are a few quick ideas off the top of my head...

Maybe just slap a -10% attack/defense penalty on master computers (explain it away by saying the computer is slower to react and less tactically adept that human counterparts). Kind of a quick and dirty solution, and I say this assuming the -10 penalty would stack with other attack/defense components on the ship (seems like they would, but I don't know). You could also jack up the tonnage of basic master computers, but that would make the Hal computers less special, and basically just extend the master computer component tree. Giving HAL att/def bonuses would also work, but IMO not quite as well. You could also make Hal equivilent to a 60 odd person security station, since he has already proven his ability to use ship systems to cause human fatalities

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  #80  
Old August 20th, 2001, 08:25 PM
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Default Re: Some of my ideas and questions

LOL i like that boarding defense idea i may just be nerevy enough gto do it. i wish that you could make a certain component longer to repair then others because with a hal 9000 sure repairing it is ieasy but thn it must be reeducated and stuff like that...

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