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  #71  
Old June 16th, 2009, 03:11 PM

Sombre Sombre is offline
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Default Re: Units with stupid weapon choices

I don't think it's a choir in the musical sense.
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  #72  
Old June 16th, 2009, 07:20 PM

Fate Fate is offline
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Default Re: Units with stupid weapon choices

"...Angels sing praises to the Lord..."

So I know they sing. And while they get Awe, they do not get standard (inspiration from the heavenly singing?), Fear (is anyone afraid of that singing?), or an attack (I mean, horns can hurt things, why not voices?).

A small peeve, considering they are the least significant angel, hardly worth anything even with an extra attack.

Many of Tien'Chi's units have silly weapons. All the Celestial masters run around with fly whisks, along with many of their laughable summons (Celestial Servants have rakes!!!). Sure, it is all explained in their description, but it still makes for funny weapons.
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  #73  
Old June 16th, 2009, 07:48 PM

P3D P3D is offline
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Default Re: Units with stupid weapon choices

Quote:
Originally Posted by Fate View Post
Many of Tien'Chi's units have silly weapons. All the Celestial masters run around with fly whisks, along with many of their laughable summons (Celestial Servants have rakes!!!). Sure, it is all explained in their description, but it still makes for funny weapons.
As CMs are not supposed to use those Fly Whisks in combat - silly, yes, stupid, not.
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  #74  
Old June 21st, 2009, 09:36 AM
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Wrana Wrana is offline
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Default Re: Units with stupid weapon choices

Actually, Fly Wisk wouldn't be a bad weapon if it caused significant Fatigue. It now causes normal damage - and THIS is silly.
Celestial Servants is classics. Except the unit itself is not usable (more due to the fact you have to summon them 1 at a time - and by the time you get a critical mass, you already have access to Soldiers...).
As for Angels of the Choir - I don't know. Maybe Awe is enough. Maybe some small (aura?) damage to undead woulf be fun.
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