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  #71  
Old June 6th, 2003, 12:06 AM
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Default Re: Moo3 is a shareware now

I collect games. Should I keep MOO3 in the wrapper? Or should I try to play it?
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  #72  
Old June 6th, 2003, 12:43 AM
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Default Re: Moo3 is a shareware now

Well, I did order it. But I got a 15% off combo deal with another game that I already wanted and the shipping was free. So even after postage for the rebate, they are still giving me $2.50 to take it off their hands. I might eventually open it if I get really bored AND good news comes out on the patch front.
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  #73  
Old June 6th, 2003, 02:46 AM
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Default Re: Moo3 is a shareware now

2.50$ given for taking MOO3 ? ?

Ah, the price is slowly aproaching the real value of this "game".
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  #74  
Old June 6th, 2003, 04:01 AM
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Default Re: Moo3 is a shareware now

Quote:
Originally posted by Roanon:
2.50$ given for taking MOO3 ? ?

Ah, the price is slowly aproaching the real value of this "game".
Ah, but what is time worth? It takes time to put the reciept in an envelope with a name and address to have the check sent to. It takes time to take the check to the bank to deposit it. How much is this time worth? If, all told, it takes half an hour, then that works out to $5 an hour, well below minimum wage in many parts of the United States of America; still not necessarily worth it.
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  #75  
Old June 6th, 2003, 05:35 AM

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Default Re: Moo3 is a shareware now

Quote:
Originally posted by Imperator Fyron:
Yes, that is all it is. Nice looking eye candy. No substance.
Didn't think I'd be defending MOO3 in any forum, let alone this one, but I do think that you're being unduly harsh.

I haven't played SEIV all that much yet, but I readily agree that I like SEIV much, much more than I will ever like MOO3. That said, though, I've a mind to add some comments into the 'Tell Aaron what you'd like for SE5..." thread and when I stop to think about it, I find that a lot of my comments would boil down to "make it more like MOO3".

This is because MOO3 is in fact packed full of cool ideas even if the execution is horrible and the result an undigested mish-mash of many different peoples' ideas.

(True Fact: I was browsing around the MOO3 forums earlier today and one of the programmers was saying that they couldn't fix the part of the diplomacy system that generates the famously cryptic speeches made by AI controlled empires because it's a black box that nobody understood anymore.)

These ideas include: planets divided into regions with individual characteristics, an economic and planetary modelling system that I feel is far superior to the SEIV Version, better, more interesting ground combat, task forces with specific, designated roles for ships within them, and yes, even real-time combat.
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  #76  
Old June 6th, 2003, 07:57 AM

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Default Re: Moo3 is a shareware now

Quote:
Originally posted by deccan:
...yes, even real-time combat.
Anathema! Begone, heathen!

I more or less agree with you, MOO3 has tremendous potential. I daresay it's probably one of the most ambitious undertakings in gaming history. Problem is, it's just not even close to being finished yet. Will it ever be finished? Who knows. The long awaited first code patch comes out tomorrow, so I'm kind of looking forward to seeing if it helps me to enjoy the game more (any amount of enjoyment at all would qualify as "more" at this point).

It's still got quite a ways to go if it ever has any hope of competing with SEIV for hard drive space on this 4Xer's computer, though.
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  #77  
Old June 6th, 2003, 08:16 AM
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Default Re: Moo3 is a shareware now

A little sidebar:

I know it's a little while off and Aaron hasn't done much work on it yet, but I believe that Space Empires V is going to be an incredible game. You wouldn't believe the volume of excellent ideas that have been generated already for the game and most importantly, the influence that our fine community can inject into the development process. I'm completely serious and being privy to some non-public Posts on the subject - let me assure you that Aaron is very receptive to our input!

[ June 06, 2003, 07:17: Message edited by: Captain Kwok ]
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  #78  
Old June 6th, 2003, 04:45 PM
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Default Re: Moo3 is a shareware now

I, too, think MoO3 has some great ideas - mostly the same ones deccan has pointed out - but it just wasn't put together very well. Perhaps it can be improved, but probably not to the point where it would be as much fun as SE4 on PBW. My major reason for abandoning the game is lack of time. In the hour that I have everyday to play, I want to play the best games I can find. These days it's SE4 (on PBW) and Hearts of Iron (solo).

Cpt. Kwok, I am looking forward to SE5 and Star Fury. If SE5 is going to be a good empire building game like SE4, with a fun real-time combat component (using the Star Fury system, or something similar), I'm all for it!
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  #79  
Old June 6th, 2003, 08:57 PM
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Default Re: Moo3 is a shareware now

MOO3 could have been a good game, but all those cool ideas (except how they have real time combat done) boil down to little more than eye candy because you can't really get past the AI and the GUI to actually make good use of them. Well, the ground combat might not be as useless, but with how the rest of MOO3 plays out, it is overwhelmed. Now, how they did real time combat is not very good, and should not be emulated for se5.
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  #80  
Old June 7th, 2003, 02:05 AM
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Default Re: Moo3 is a shareware now

[quote]Originally posted by deccan:
Quote:
...and yes, even real-time combat.
Really I can agree in some of your comments, but NEVER will accept that the Moo3 real-time combat is good (or better than the SE4 tactical combat)!

I don't hate the Moo3 real-time combat because is real time... I hate it because think is one of the WORST tactical engines that I knew!
GOD, with those tiny ships, confuse orders, and withouth the "pause" button, is really hard try to play this thing...
Even OLD games like Pax Imperia2, Ascendancy and Rebellion, had better real time combat engines!! And this is not an opinion... it's a simple fact to everyone who has played those games and played Moo3 can see.
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