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  #71  
Old May 28th, 2007, 05:46 PM
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Default Re: the Mappers Wishlist

If a god is added to the map file, and the nation isnt in the game, the game creation blows up. That means that you cant add gods for nations or eras which might not get chosen for the game. I would rather that a god added was more "used IF the nation is chosen". Putting a #computerplayer line doesnt seem to help either.
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  #72  
Old July 8th, 2007, 02:37 PM
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Default Re: the Mappers Wishlist

How about map commands for temperature of a province. That would help maps that are trying to create a world with polar, temperate, tropical zones. For simplicity maybe make it match the games temperature ratings -3 to +3. And of course not be cumulative.

edited: hmmm for playability it might be best to make that -2 thru +2. That would mean that a -3 temp nation could drive a +2 temp province to -1. Still a hassle but not deadly.
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  #73  
Old July 8th, 2007, 03:09 PM
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Default Re: the Mappers Wishlist

There are sites that fiddle with the scales, yes? Aren't there some non-unique ones that increase heat/cold, too?
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  #74  
Old July 8th, 2007, 03:45 PM
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Default Re: the Mappers Wishlist

i second the province temperature commands
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  #75  
Old July 8th, 2007, 04:00 PM
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Default Re: the Mappers Wishlist

Quote:
lch said:
There are sites that fiddle with the scales, yes? Aren't there some non-unique ones that increase heat/cold, too?
There are. Its a useable workaround. But I wouldnt want to put a specific site into every polar or tropical province. So I wouldnt say this is a "bug" thing. Just a "wishlist" thing.
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  #76  
Old July 8th, 2007, 04:25 PM

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Default Re: the Mappers Wishlist

Could you create a new site, called "Tropical clime" or something, that just increases heat and nothing else, and place it in every tropical province. That wouldn't be too awful.

Disadvantage (apart from clunkiness): Less normal magic sites in those provinces. And yep, very clunky.
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  #77  
Old July 8th, 2007, 04:25 PM
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Default Re: the Mappers Wishlist

I third the province temperature commands...
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  #78  
Old August 7th, 2007, 01:09 PM
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Default Re: the Mappers Wishlist

Some error checking is needed. Some of the commands create errors due to Dom3 adding eras. Personally I would prefer that the game allow a map to be usable for multiple eras. I dont see it being a problem for users if the game just ignores references to nations which are not in the game.

At the moment if I use commands referring to an early era nation on a map, and I create a game in late era using that map, it crashes. I would prefer putting anything I want into the map and having the game use early era references if its an early era game, and use any late era lines if I use the map to play a late era game.

If you want to test this, I have been irritated most by this with #computerplayer and #allies
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  #79  
Old August 10th, 2007, 09:36 AM
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Default Re: the Mappers Wishlist

Centered land mass surrounded by sea.

This means that the map generator would convert the provinces directly on the border into sea/deep sea provinces.

The desired effect would be to be able to generate random maps that would generate perfect wrap-around giving the impression of a globe and avoiding the ugly and unrealistic "border province" effect, that makes the playing experience less inmersive as it makes you think that you are playing on a virtual game board instead of transporting you to a virtual world.
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  #80  
Old September 14th, 2007, 01:16 PM
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Default Re: the Mappers Wishlist

#enablemod <mod.dm>

We have a server command for this...
-M --enablemod XXX Enable the mod with filename XXX
(yes devs I remember being a thorn to get that one )

Now I would also like to see a map command for it so that we can build more extensive scenarios
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