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January 31st, 2007, 03:24 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
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New patch
Let us know when we should upgrade... make sure that we aren't on different versions when you host.
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January 31st, 2007, 11:10 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
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Gem Trades
Here are some rates for gem trades or sales that I would propose to any nation within the world of the Golden Lion (well, at least if you don't worship that dead god, Nodens, or come to think of it, if you don't come from the land of Lanka):
Gem prices for cash:
Fire 25g
Nature 35g
Water 40g
For trades (I give :: You give):
2 Fire :: 1 Death
1 Nature :: 1 Death
1 Air :: 1 Death (very limited qty of Air avail)
1 Water :: 2 Death (limited qty of Water avail)
1 Nature :: 1 Earth
1 Air :: 1 Earth (very limited qty of Air avail)
A few comments on gem economies in Dom3:
First of all, gem values to any given player will always be different (depending on opportunity for use [demand] and magic sites + ability to find magic sites [supply]). This variation is of course the basis of why trade happens.
In my experience from Dom2, I tended to think of water gems as the most valuable and fire as the least, so it is quite possible that I am biased by my Dom2 experience, and have not correctly adjusted to the Dom3 world. I might also be biased by the nations I tend to prefer to play and my play style w/ those nations.
A note on the cash prices, before someone tells me how crazy I am, remember that I can cash in my fire gems for 15g ea, so I'm looking to beat that price, at least. I can say for sure that there have been games where I have been willing to pay these kinds of prices for gems (though I admit I would tend to be willing to pay a premium for gems more in the end game).
For all these trades or sales, the terms are flexible, especially in volume.
Nar Kalath, Lord of Fires
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February 1st, 2007, 12:04 AM
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Corporal
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Join Date: Jan 2007
Posts: 111
Thanks: 0
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Upgrade
For the record, everyone. I am still using version 3.04. Can someone tell me how this upgrade this has to go for the game to work?
I.e. should I upgrade while there is plenty of time for people to resend turns?
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February 1st, 2007, 12:07 AM
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Corporal
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Join Date: Jan 2007
Posts: 111
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Upgrade
If I upgrade now will it work for everyone to send or re-send me turns that are run on upgraded copies?
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February 1st, 2007, 12:11 AM
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Corporal
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Join Date: Jan 2007
Posts: 111
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Upgrade
OK I am going to upgrade, everyone should also upgrade.
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February 2nd, 2007, 04:10 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
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Re: Upgrade
Gems for sale! Gems for sale!
C'mon, some one out there must need some gems, right?
If anyone is fast enough, I have a 1 turn only special (turn 19, that is). 20g per fire gem, 30g per nature
Get 'em while they're hot!
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February 11th, 2007, 05:52 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
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Re: Upgrade
I'm going to be out of town for the 13th through the 15th, afaict, this won't slow us down much, but i'd just as soon not stale, if possible.
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February 11th, 2007, 09:48 PM
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Corporal
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Join Date: Jan 2007
Posts: 111
Thanks: 0
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Re: Upgrade
OK I will put the game on hold from the 13th to the 15th
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February 11th, 2007, 10:12 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
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Re: Upgrade
Can we try to get a couple turns in before then? Terrel/Hellboy, can you try to send in your turn before you head out on the 13th?
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February 11th, 2007, 10:39 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
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Re: Upgrade
Quote:
johnarryn said:
Can we try to get a couple turns in before then?
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I'd like to.
Quote:
Terrel/Hellboy, can you try to send in your turn before you head out on the 13th?
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Of course. And depending on how things go there's at least a chance I'll get a turn out the night of the 15th.
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