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October 4th, 2004, 01:18 AM
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Private
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Join Date: Sep 2004
Location: Lawrence, Kansas, USA
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Re: MP Game - Faerun Pirates
so being new I only know figured out the concept of registering at the websited to claim my spot on the server. So having created an account at mosehansen I find that pythium is claimed by a user named jottpe. I have played all the turns for pythium so ... I just found it odd is all.
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October 4th, 2004, 01:35 AM
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Private
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Join Date: Sep 2004
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Re: MP Game - Faerun Pirates
I am palying Marignon, but what do you mean that I am anon. Sorry I'm a newb and not sure what you are talking about
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October 4th, 2004, 01:56 AM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: MP Game - Faerun Pirates
Quote:
Bale_Blackmoon said:
I am palying Marignon, but what do you mean that I am anon. Sorry I'm a newb and not sure what you are talking about
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This game is being hosted by a server provided by Esben Mosehansen, which includes a nifty web front end that Esben wrote to specifically support Dom2 PBW. On that front end, when you look at our game, your position shows up as "anonymous". Here's what you do to claim the position on the mosehansen server:
1) register on mosehansen at: https://www.mosehansen.dk/cgi-bin/dom2.pl
2) Then go to: https://www.mosehansen.dk/cgi-bin/do...erun_Pirates_2
3) You'll see your nation listed as Anonymous, check the "That's me" box.
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October 4th, 2004, 01:58 AM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: MP Game - Faerun Pirates
Quote:
Krootish said:
so being new I only know figured out the concept of registering at the websited to claim my spot on the server. So having created an account at mosehansen I find that pythium is claimed by a user named jottpe. I have played all the turns for pythium so ... I just found it odd is all.
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Probably no harm is being done, but that can likely be changed manually, if Catquiet asks Esben to do so.
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October 4th, 2004, 07:52 AM
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Private
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Join Date: Sep 2004
Location: Lawrence, Kansas, USA
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Re: MP Game - Faerun Pirates
Don't worry about it, if theres no problem I was just curious.
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October 13th, 2004, 01:19 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: MP Game - Faerun Pirates
Umm. Is it just me, or does the C'tis placement on this map really bite? I've got a Son of the Sun with a huge army and a fortress right next to me. Just south of me Orion and his knights hold a province with a few hundred troops, and I can't even go to sea since there is another SC out there. I can defend myself, so don't go wailing on me because of this post, but my capitol production bites because of this. Is it the same for all the other nations?
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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October 13th, 2004, 03:37 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: MP Game - Faerun Pirates
Linglich, the problem here is that the game was by the looks of it started on an older Version of the map, which had several problems.
The C'tis starting location is one of those, when I made the map I just slapped them in Mulhorand (thematically most appropriate) without checking the number of neighbors. One of your problems can be solved if you just toss a scout into the City of Shadows (if there is a castle there, that is) and the Horus-Ra and the other troops will just retreat into the fortified city, leaving you in control of the province and its resources and income. If the game was started with the revised map file, there is no castle and you're out of luck.
If this is indeed the first map file Version, Abysia is another nation that suffers from a sucky start location (Calimshan), if therevised, they're in Thay. I'm playing Vanheim, and no kidding about the comment that the start location is not good! I noticed that all the neighbor assignments in my start location are screwed up and hence my start sucks worm-infested donkey balls, but them's the lumps and I'm glad it's me getting them.
There are also numerous other problems, mostly just incorrect or missing neighbor assignments all over the map.
In any case, next week there will be a complete update of both Faerun maps, the targe files have had province borders added, and consequently movement options will be much clearer. Adding them has also allowed me to eliminate the incorrect and/or illogical neighbor assignments that are rife throughout the map. C'tis start location has also changed one province southward, so that they will have some resources available and don't have to contend with Horus-Ra right off the bat. Other changes include removal of most ready castles from indie provinces to prevent the kind of abuse that was possible for e.g. C'tis (taking income control of a pop 50000 province with a scout right off the bat, for example).
Edi
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October 13th, 2004, 03:48 AM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: MP Game - Faerun Pirates
Quote:
Edi said:
One of your problems can be solved if you just toss a scout into the City of Shadows (if there is a castle there, that is) and the Horus-Ra and the other troops will just retreat into the fortified city, leaving you in control of the province and its resources and income.
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Actually, I would call that an exploit, and I was intending to ask about that. I've not done that on the location near me - do other players think that's a reasonable tactic to employ?
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October 13th, 2004, 04:19 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: MP Game - Faerun Pirates
I haven't done it myself - seems cheesy to do, at least / especially with a scout.
Sending in a proper army is imo different.
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Wormwood and wine, and the bitter taste of ashes.
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October 13th, 2004, 05:51 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: MP Game - Faerun Pirates
I think it's cheesy to do, which is why I've removed most of the castles from the map in the revisions. I'm actually rather surprised that we're using the old map file, since there has already been one revision which did just that and addressed a few other problems as well.
That said, I used the scout tactic on the two indie castles in the Moonshaes (for a while, I've already conquered one and breaking down the gate of the other), but what with litle neighbors, atrocious movement possibilities (even with Vanheim) due to [censored] up neighboring and most provinces being <6000 pop, it's not as if there is going to be any impact on the game. Callidyrr and Corwell are hardly Waterdeep or The City of Shadows (which are both pop 50000), and I'm dead Last in almost all graphs. I can fend Atlantis off if they try anything now, but by the time I get off the islands, everyone else will probably be so far ahead of me that I'll get crushed like a bug despite taking advantage of the exploits on the Moonshaes.
I wouldn't do the City of Shadows exploit, that's just so...cheating. I have some honor in games after all.
Thufir, if you're talking about the Great Rift, I think that had a population of around 15000 or therebouts, so it could be considered cheating. it's not as if the place is overly tough to take over, except you'll need more men than usual to break the gates down (Guardians of Ulm in defense). It's no Hellgate Keep for sure.
Edi
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