.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #71  
Old September 4th, 2006, 01:29 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Official SE5 release date announced - Septembe

I agree there. Im not sure if the 3d graphics were a good tradeoff. Its gone to a shelfware distributor and it looks very shelfware but truthfully that wasnt on my list.

Id rather have had larger maps, more AI's, more involved AIs (then purely for my own dreamsheet command-line hosting, output files for web pages, and a linux text-mode host)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #72  
Old September 4th, 2006, 02:35 PM

AMF AMF is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
AMF is on a distinguished road
Default Re: Official SE5 release date announced - Septembe

What is the map limit? Can it at least go to 255 systems? Is it PBW compatible?

Actually, nevermind. I'm gonna stop asking questions - I'll just work myself up into a lather and get wiggy.

I'll just wait and see. But, I too am not a fan of form over substance...hopefully it won't be. I'm sure it will be great.
Reply With Quote
  #73  
Old September 4th, 2006, 05:03 PM
Caduceus's Avatar

Caduceus Caduceus is offline
Major
 
Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
Caduceus is on a distinguished road
Default Re: Official SE5 release date announced - Septembe

The map max is still 255, from what I've heard.
__________________
Caduceus
Reply With Quote
  #74  
Old September 4th, 2006, 07:25 PM

StarShadow StarShadow is offline
Sergeant
 
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
StarShadow is on a distinguished road
Default Re: Official SE5 release date announced - Septembe

Well basicly, the whole 3d thing for a start,I think the time spent on 3d candy would have been better spent on AI/Diplomacy, also, I'm still quite iffy on how tactical combat will be. I might end up liking it, but it doesn't seem very likely. Also, I'm not a fan of the Starfury system of ship design, but I might be able to mod it to something I like better.
Reply With Quote
  #75  
Old September 4th, 2006, 08:06 PM

Possum Possum is offline
First Lieutenant
 
Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
Thanks: 0
Thanked 0 Times in 0 Posts
Possum is on a distinguished road
Default Re: Official SE5 release date announced - Septembe

Quote:
Atrocities said:
Remember that when most anticipated sequels to loved games come out, they are immediately trashed, bashed, *****ed about, hated, despised, thrown out, returned, and generally do improve over time as a following develops. Keep in mind that when SE IV was released it was continually updated with patches and new features.
Atro, you know, that statement triggered a forgotten memory.

When SE4 first came out, people were *****ing like mad about the fact that, (unlike SE3), you could only build one thing at a time on a given planet.

And I bet when SE3 came out, (I wasn't here that far back!), people *****ed about some change from SE2

My only thought on the subject is that while I have unlimited faith in Malfador, I have, errrr, how to say this nicely, certain reservations about Strategy First.
Reply With Quote
  #76  
Old September 4th, 2006, 10:25 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Official SE5 release date announced - Septembe

Just to devil-advocate my own previous post...

You all realize of course that the 3D wasnt necessarily done for us. We all stayed with SE thru the things that sent other people away. So of course we would rather see that extended than invest in eye-candy. The pretties were added to impress the fickle public who cant see past 2d graphics. It goes hand in hand with shifting from what I think of as a publicity and online publisher to a marketing and shelfware one.

I can just hope that it achieves the larger player-base that it was meant to hook into. Hmmmm do I hope that? Maybe not. But Im sure they are hoping for it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #77  
Old September 5th, 2006, 02:06 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Official SE5 release date announced - Septembe

It's not all about the "pretties..." There are game mechanics to think about too. Personally, I think the concept of a continuous time combat engine is far superior to the insanity of the SE4 combat engine. Sure, you can build a turn based system that tries to emulate continuous time with complex initiative and phases and all that, but why do that when you can just make it actually be continuous time?

It's not like Aaron went and built a Total War type 3d graphics engine for the game... It'd never get done if he tried to do that by himself.

Possum:
I don't think anyone will be able to ***** about SE5 construction queues.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #78  
Old September 5th, 2006, 02:14 AM

AMF AMF is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
AMF is on a distinguished road
Default Re: Official SE5 release date announced - Septembe

Ok, so where do I go to pre-order this darn thing?

Reply With Quote
  #79  
Old September 5th, 2006, 05:35 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Official SE5 release date announced - Septembe

I agree with Fyron that an improvement of the combat engine compared to SE IV will certainly be most welcome.
And certainly you can't please everybody, but that makes modding possibilities even more important.
Which implies: make as little hard coded limitations as possible!
Therefore the maximum number of 255 system would be a bad news IMO if it is hard coded.
Reply With Quote
  #80  
Old September 5th, 2006, 12:20 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: Official SE5 release date announced - Septembe

Sure, you can build a turn based system that tries to emulate continuous time with complex initiative and phases and all that, but why do that when you can just make it actually be continuous time?

I'd prefer a complex turn-based system, really. All other considerations aside, real-time combat is and will play differently, regardless of the ability to pause whenever, etc.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.