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  #71  
Old May 16th, 2005, 08:34 PM

deccan deccan is offline
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Default Re: OT: Morrowind?

Quote:
AgentZero said:
So if you want to provide more newbie hints, or have any good links, please do share.
Hmm, here are a couple more tips then, though you might have seen them elsewhere before:

1)

Some items that low level characters can get are especially valuable to higher level players. These are generally low QL items that buff specific stats or skills, e.g. Concrete Pillows which buff stamina and strength, Old English Trading Co. Pistols that buff intelligence etc.

The stat buffs are very helpful when you need to meet the "to wield" requirements of higher-than-your-level equipment. This is one way how those super level 50 agents can run around with quality level 100+ sniper rifles and do uber damage.

This is especially relevant to low level characters because they can mission for low QL versions of these buffing items. Higher level characters can mission for them as well, but they can only mission for their higher QL equivalents. However, the buffing stats on the items never change with QL, only their damage and wielding requirements, and since no one wants these items for their damage dealing abilities anyway, only for the stat buffs, the best items are the lowest QL versions with the lowest wielding requirements. This is why low level characters can sell such items to high level characters for good amounts of money.

2)

You should know by now how to buy and use your profession specific nanos, but you should also be aware that you can use general nanos that are open to all professions. The mostly useful ones are the expertise / proficiency line of nanos that boost specific skills. For example, my martial artist uses the Martial Arts Expertise nano, which is a general nano. This is also helpful when you need to buff your skills up high to meet the wielding requirements of bigger weapons.

3)

Be aware of what professions can cast which buffs. If you walk around Borealis a bit, you should notice people asking for mochams or wrangles.

Mocham's Gift is a Metaphysicist only buff that boosts all nano skills. This is immensely useful for engineers who want to cast a bot much higher level than themself.

The various wrangles are trader only buffs that boost all weapon skills. This is, as above, useful to help players to meet the higher wielding requirements of bigger weapons. However, be aware that wrangles also drain the skills of the trader casting them, so it is sometimes customary to give the trader a tip for casting a wrangle on you.

4)

I chose to stay neutral for the ability to go everywhere and explore, but be aware that you're giving up a lot for this. Omnis and clanners have xp bonuses of about 10%, which really adds up. Omnis also generally have better equipment and they get more money when they sell loot to Omni NPC stores. And of course, neutrals don't get the token boards that Omnis and Clanners get. When upgraded, the token boards can give very significant bonuses.

One advantage of being neutral though is that you get to listen to all chat channels while the OTs and Clans only get their sided ones. This is especially useful when you want to buy / sell a lot with other players as you get much more market information from the various shopping channels on who wants what and what items go for what prices.

BTW, what is the name of your character anyway? I assume you are now RK2 as well?
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  #72  
Old May 17th, 2005, 02:02 PM
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Default Re: OT: Morrowind?

Quote:
deccan said:
BTW, what is the name of your character anyway? I assume you are now RK2 as well?
Well, I started as a male a soldier character, but I got hassled so much on Noob Isle to join people's team that I started up as a new character who's a short, slender build female named Saraea and nobody bothers me at all.
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  #73  
Old May 17th, 2005, 04:31 PM
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Default Re: OT: Morrowind?

Morrowind: Does anyone know of a mod that adds an adamantium helmet to the set? (I can't remember if there's a shield in the official mod; but if not, that would be nice too.)
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  #74  
Old May 17th, 2005, 11:38 PM
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Default Re: OT: Morrowind?

In that redoran quest to get back the founder's helmet, what does it take to get the guy to attack you?
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  #75  
Old May 17th, 2005, 11:44 PM

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Default Re: OT: Morrowind?

Quote:
narf poit chez BOOM said:
In that redoran quest to get back the founder's helmet, what does it take to get the guy to attack you?
Have you tried the obvious? (hitting him, taunting him)
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  #76  
Old May 19th, 2005, 04:22 AM
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Default Re: OT: Morrowind?

Quote:
narf poit chez BOOM said:
Morrowind: Does anyone know of a mod that adds an adamantium helmet to the set? (I can't remember if there's a shield in the official mod; but if not, that would be nice too.)
its a quest, part of the official releases from bethesda. it came out before the full suit, so if you have the patch with the full suit, you also have the helmet.

i dont remember where you learn of the quest, but i know the helmet is in a ruin on one of the north west islands.

its an above average helm, has nice magic properties. very cool, even without a high rank in medium armor.
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  #77  
Old May 19th, 2005, 05:17 AM
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Default Re: OT: Morrowind?

Thanks. 'The Adamantium Helm of Tohan'?

http://www.elderscrolls.com/download...es_plugins.htm
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  #78  
Old May 19th, 2005, 05:56 PM
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Default Re: OT: Morrowind?

Few questions for those AO players out there who care to answer.
1) How does one go about crafting items. If I have say a Basic Right Hand Implant, and a Matter Creation Nano-Cluster, how do I go about sticking the two together to make an implant I can use?
2) Does your skill in things like Assault Rifle or Burst affect how well you use the weapons or how often/well you use the special attack?
3) Where the devil are the Whoompas in Borealis?
4) Where exactly is the Perks menu? Manual says click the Perks button in the left hand menu, but I have no such button on any menu. Was it moved? Also, what are good perks to take?
5) How does one increase their title level?

That's about it, really. And if any of you want a level 13 Adventurer pestering you, feel free to tell Saraea.
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  #79  
Old May 19th, 2005, 09:49 PM
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Default Re: OT: Morrowind?

...Now I'm thinking about playing AO...

Evil people! EEEEEVIIIIILLLLLL!!!!
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  #80  
Old May 19th, 2005, 10:47 PM

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Default Re: OT: Morrowind?

Quote:
AgentZero said:
1) How does one go about crafting items. If I have say a Basic Right Hand Implant, and a Matter Creation Nano-Cluster, how do I go about sticking the two together to make an implant I can use?

Did you upgrade your starter weapons on noob isle? If so, you should be familiar with the Tradeskills button. It has two slots in which you enter the two items to be combined. However, making implants requires skills in nanoprogramming, and as an adventurer, you shouldn't be investing points in nanoprogramming.

Quote:
AgentZero said:
2) Does your skill in things like Assault Rifle or Burst affect how well you use the weapons or how often/well you use the special attack?

Yes, but each weapon has a listed max beneficial skill. If your skill is above that, then only the max applies. Examining a weapon will also tell you what skills contribute to making you effective at it. I'm not sure about the frequency of special attacks however. In my case, the cooldown for my MA special attacks are fixed, except for Dimach which apparantly drops in cooldown period gradually after reaching a specific skill plateau.

Edit: I hope you only mentioned "assault rifle" as an example. As an adventurer you shouldn't be using assault rifles. You should be using either dual-wielded 1 hand edged weapons, or dual-wielded pistols.

Yeah, this is something particular to AO as many professions are more or less locked to a particular weapon type in order to be at their max, intended effectiveness. Only professions that don't rely on weapons for their damage are free to wield anything they want, mainly picking what they think looks good on their avatar, e.g. pet professions like engineer, bureaucrat and metaphysicist; and nano-damage based professions like doctor and nanotechnician.

Quote:
AgentZero said:
3) Where the devil are the Whoompas in Borealis?

When you first exit noob isle, you should zone into Borealis next to an old man who can give you a start quest. From the man, if you go left and down the slope, you get to the abandoned subway entrance. If you go right, you go past the mission terminals and arrive at the whoompas. There are only two whoompa connections in Borealis, to Stret West Bank and Newland.

Quote:
AgentZero said:
4) Where exactly is the Perks menu? Manual says click the Perks button in the left hand menu, but I have no such button on any menu. Was it moved? Also, what are good perks to take?

Sorry, perks only apply if you have the Shadowlands expansion, i.e. must pay up. Froobs don't get perks.

Quote:
AgentZero said:
5) How does one increase their title level?

Your title level increases as your level increases. The title levels are IIRC:

Title Level 1: Level 1-14
Title Level 2: Level 15-50
Title Level 3: Level 51-99
Title Level 4: Level 100-149

And so forth.

Quote:
AgentZero said:
That's about it, really. And if any of you want a level 13 Adventurer pestering you, feel free to tell Saraea.
Sorry I couldn't find the time to get online early in the morning like I said I might be able to. But if you're on Friday evening your time (Saturday morning my time), I'll be happy to show you around. I'll take you to Rome and the Omni Entertainment Arena. Rome is awesome the first time you get there. I could also use your help in transferring some stuff to my level 11 alt.
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