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  #71  
Old February 24th, 2003, 10:17 PM
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Default Re: AI CAMPAIGN ; Released

Quote:
AFAIK, you are wrong about bonus effect on ship building : "bonus" multiplies production, research AND construction rate by a factor of 2(low), 3(medium) and 5(high).
AI bonus givs 2x, 3x, 5x multiplier for resources. It also gives 1.5x, 2x, 3x multiplier for SY rates for the AIs.
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  #72  
Old February 24th, 2003, 10:31 PM

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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by Imperator Fyron:
quote:
AFAIK, you are wrong about bonus effect on ship building : "bonus" multiplies production, research AND construction rate by a factor of 2(low), 3(medium) and 5(high).
AI bonus givs 2x, 3x, 5x multiplier for resources. It also gives 1.5x, 2x, 3x multiplier for SY rates for the AIs.
If referring to the Computer Player Bonus. New Game/Game Setup Menu; Bottom Right. (non, low, med, high)

Yes, We usually play Computer Player Bonus at its default (none)...

~But it is best to start AI Campaign with defaults, (finite on or off optional), to see what its about.
At default the AI will build gradual as the Designer intended with the Vehicle Construction files. The non default setting you are referring to also does not directly help the AI in other Abilities that AI Campaign is accomplishing. Some examples are: the AI better handles mines now, point to point re-supply, faster ship training, sector scanning, Stellar manipulations, combating Plagues, low level Master Computers to name a few.

However if you feel the AI needs to get an additional boost, then by your means, go for it.
Although I don't expext it will.
It may just hurt the AI in Finite Games!

Thanks, John.

[ February 24, 2003, 20:45: Message edited by: JLS ]
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  #73  
Old February 24th, 2003, 10:42 PM
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Default Re: AI CAMPAIGN ; Released

Why did you repeat most of an earlier post? It has nothing to do with my post, except that you seemed confused as to what AI bonuses entailed. I was just confirming what Oleg said (well, not his values).
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  #74  
Old February 24th, 2003, 10:47 PM

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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by Imperator Fyron:
Why did you repeat most of an earlier post? It has nothing to do with my post, except that you seemed confused as to what AI bonuses entailed. I was just confirming what Oleg said (well, not his values).
I was repeating the reply I gave Oleg.

You do not think it is best to start AI Campaign with defaults, (finite on or off optional), to see what its about?
At default the AI will build gradual as the Designer intended with the Vehicle Construction files.

[ February 25, 2003, 13:16: Message edited by: JLS ]
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With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #75  
Old February 24th, 2003, 10:51 PM
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Default Re: AI CAMPAIGN ; Released

I know what you repeated, I just can't see any point to doing that.

I voiced no opinion on how it would be best to start your mod. I merely addressed the issue of what the AI bonuses do.
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  #76  
Old February 24th, 2003, 11:00 PM

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Default Re: AI CAMPAIGN ; Released

My apologies Imperator Fyron !!!!

I thought you were suggesting it was ok that new games add Computer Player Bonus to this Mod.

I wanted to explain to use the Default settings so The AI won’t be overbearing for new players to the Mod. As it may have been in Olegs game.

[ February 25, 2003, 13:28: Message edited by: JLS ]
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~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #77  
Old February 24th, 2003, 11:00 PM
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Default Re: AI CAMPAIGN ; Released

No worries.
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  #78  
Old February 24th, 2003, 11:02 PM

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Default Re: AI CAMPAIGN ; Released

Kool

[ February 24, 2003, 21:04: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #79  
Old February 25th, 2003, 03:32 PM
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Default Re: AI CAMPAIGN ; Released

Well, however good is AI it still needs a bonus to stay in touch with human who has some idea what he is doing. Normally it is accomplished by selecting appropriate AI bonus when starting the game. In AIC mod, AI has a build-in bonus and can be played with "none" option. All by itself this is not a really important feature of the mod: if I can play , say Proportions with medium AI bonus for a challenge, why playing AST with "none" is any better ? In fact I found the AST gameplay very slow. I suggest to up human race trait a bit and aim at "low" AI bonus as a best option.
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  #80  
Old February 25th, 2003, 04:06 PM

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Default Re: AI CAMPAIGN ; Released

Please explain how AST game play being very slow relates to AIC?

Why do you suggest to up human race trait a bit and aim at "low" AI bonus as a best option?
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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