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  #71  
Old August 6th, 2007, 03:51 PM
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Default Re: Mod is ready

I am sorry guys, but I have to wuss out. I tried playing the vampires, and I am
just not made to play a blood nation. This is not to say that the nation is
weak. It can be a powerhouse. If you want I can find someone to play it, but
he is a brand new player, and has only played 1vs1 with me.
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  #72  
Old August 6th, 2007, 03:58 PM
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Default Re: Mod is ready

You don't have to play them if you don't think you'll manage that. You can still pick another of the nations that are free.

P.S.: You do know that Sanguinia has dying dom and needs to actively preach/sacrifice to stay alive, right? Was that the problem? Otherwise we certainly have other "evil" races left.
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  #73  
Old August 6th, 2007, 04:35 PM

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Default Re: Mod is ready

He just finds all the killing and sacrificing and feasting on flesh a bit distasteful I think.

Either pick something else, or swap with another player, or find a replacement, it's all good.
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  #74  
Old August 6th, 2007, 04:45 PM
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Default Re: Mod is ready

I would like to get ahold of the map early if possible so I can practice on it.

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  #75  
Old August 6th, 2007, 04:50 PM
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Default Re: Mod is ready

Here's the link to the map: http://www.strife.com/dominions-2/do.../zeneurope.rar

Delete the .map file and use this one: http://www.strife.com/dominions-2/do...uropefinal.rar

The other one has some sea provinces declared as normal terrain.
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  #76  
Old August 6th, 2007, 05:11 PM
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Default Re: Mod is ready

If that wussing out leaves a slot open, I'll take it. I'm now curious .

I'd also like to fix the issues with mod_mixer, although of course it can't deal with crosstalk between the mods.

What mod nations are open?
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  #77  
Old August 6th, 2007, 05:16 PM
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Default Re: Mod is ready

The first post lists the mod nations that are available (minus Urdheim, those would take too long to balance right now), the second post lists what is taken by the players already. On the second page you'll have a link to the combined mod from the first mod nations game, on the previous page the link to the combined mod from the current game (with Sanguinia chosen).
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  #78  
Old August 6th, 2007, 05:19 PM
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Default Re: Mod is ready

I need the TGA file to play on it.

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  #79  
Old August 6th, 2007, 05:24 PM
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Default Re: Mod is ready

Oops. Check the post again.
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  #80  
Old August 6th, 2007, 05:30 PM
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Default Re: Mod is ready

I have to say I prefer regular randomly generated dominions maps over these. Again there are big patches of forest + mountains in the center of the map.

But I'll play whatever. I like these modded nations.

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