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  #71  
Old January 8th, 2007, 08:21 AM

Turin Turin is offline
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Default Re: New Mod: Nova Deus II (taking requests)

Very nice work Zepath.

A couple of possible improvements:

1) It´s possible in dom 3 to mod the dragon form magic of the new dragons to have 2 less levels than the human form. Simply add "#magicboost 53 -2" on the dragon form.

2) It would be really thematic for the divine messenger to have a higher mapmovement, right now he seems to be a pretty weak pretender compared to the virtue for example.

3) The risen emperor is vastly overpriced. A lich queen is immortal has better stats, is cheaper and has a higher dominion, so the one astral doesn´t matter. In addition it would be really fitting for him to be a very powerful undead leader.

I really like all the new graphics with the exception of the crone, which looks pretty silly with the pointy hat .
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  #72  
Old January 9th, 2007, 05:35 PM
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Default Re: New Mod: Nova Deus II (taking requests)

Turin, aha! I knew not everyone was into the pointy hats. Thank you for the suggestions, btw. I had not thought about the magic drain on the new dragons and will impliment that in addition to your other thoughts.
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  #73  
Old January 11th, 2007, 12:40 AM
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Default Re: New Mod: Nova Deus II (taking requests)

Zepath, I'm going to make a version of the Crone in a Baba-Yaga style. No reason not to have many hags out there, and the ones who don't like pointy hats might enjoy chicken feet. I won't claim that the artwork will be as good as yours or that my style is similar, however, but you're welcome to add the finished product to your mod if you like it. I'll basically be making an entirely different Pretender from the Crone that's in the vanilla game, stats-wise as well as visually, and I'll probably even rename her, so it shouldn't replace anything you're working on.
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  #74  
Old January 11th, 2007, 04:04 AM
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Default Re: New Mod: Nova Deus II (taking requests)

HoneyBadger, cool beans. Lemme know when you've got it finished. I'm not really familiar with Baba-Yaga so I shall leave it entirely up to you. I'd be happy to add it into Nova Deus II if you'd allow that.
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  #75  
Old January 11th, 2007, 10:32 PM
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Default Re: New Mod: Nova Deus II (taking requests)

That's great, Zepath, thanks. When I can I'll research more in-depth the Baba Yaga myth and get back to you about it.
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  #76  
Old January 13th, 2007, 05:45 AM
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Default Re: New Mod: Nova Deus II (taking requests)

HoneyBadger, yea fill me in on this strange mythos of the chicken-legged hut. It reminds me of Invader Zim...

Also, a bump and FYI, Nova Deus II has been updated to version 1.2 with some new graphics and new pretenders!
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  #77  
Old January 13th, 2007, 11:48 AM
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Default Re: New Mod: Nova Deus II (taking requests)

What can I say? It's bleedin' brilliant, it is. Many thanks for sharing your mod Zepath.

As for the chicken-legged hut of Baba Yaga it's not quite as bizarre as one could hope. The Wikipedia offers a reasonable explanation: http://en.wikipedia.org/wiki/Baba_Yaga

Baba Yaga is a very good concept for a new pretender, and it would be very cool indeed to see a nation based on old russian and slavic myths. Since Baba Yaga is the arch-crone herself it makes sense that she doesn't wear a pointy hat. It would simply be too much witchiness to handle.
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  #78  
Old January 13th, 2007, 07:31 PM
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Default Re: New Mod: Nova Deus II (taking requests)

See? And you thought I was making it up

When my wife and I get our new house, I think I'll grow some blue roses in the front yard.

Baba Yaga's hut would be size 6, have trample effect and a bite attack. It would be Baba-Yaga's first form. She could transform into her flying mortar and pestil (size 4, flying, trampling), and then into a raven (size 1) if badly injured. The first two forms would have lots of protection and decent HP. The third form would be weak but immortal.

She'd have nature and death magic with 20 points for additional paths, and cost maybe 175.
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  #79  
Old January 14th, 2007, 02:41 PM
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Default Re: New Mod: Nova Deus II (taking requests)

Holy cow... this Baba Yaga thing keeps getting curiouser and curiouser. What would the house be "biting" with? The toothy maw of its keyhole? Also, I thought weapons were pretty much ignored on trampling creatures because they attacked with their size and weight rather than martial skill. If anything, my interest for a Slavic nation mod has certainly been piqued.
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  #80  
Old January 14th, 2007, 04:40 PM
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Default Re: New Mod: Nova Deus II (taking requests)

It's my take on the situation that it would be the door rather than the keyhole that was a hungry sharp-toothed mouth. And as far as trampling goes, yes weapons are ignored, but not if the trampler is the same size as the tramplee, if you see what I mean. Size 6 vs size 6, the hut would use it's bite attack instead of trampling.

A Slavic nation would certainly be interesting, although I'd personally include elements of Russian and Polish mythologies just to make the mod a little more complete.

That would allow me to include Czernebog and the Russian bear as Pretenders, alongside Baba Yaga, and include Cossac troops (the poor Cossac tribes are either extinct or nearly so under Communist Russian rule. Not much thanks for a warrior elite who aided Russia time and again in it's history. It's nice to be able to give them atleast the dignity of a place in an Eastern European/Low Countries nation, until a Russian mod comes along.).
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