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  #71  
Old May 5th, 2007, 12:39 PM

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Default Re: Avernum, The Awakening v1.0 UPDATED

Ok I'll reupdate the file giving the trog defenders shields momentarily. Hold to download until then.

It doesn't deserve a new version number just for that though ;]
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  #72  
Old May 5th, 2007, 12:45 PM

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Default Re: Avernum, The Awakening v1.0 UPDATED

Ok in the attached 1.1 file they now have shields. Good catch Shovah.
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  #73  
Old August 2nd, 2007, 02:07 PM

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Default Re: Avernum, The Awakening v1.1 - patch compatible

A new version may well be released soon.

In the meantime, here's a picture of all the units, standing around looking gormless.
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File Type: png 540611-Avernum lineup.png (66.5 KB, 138 views)
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  #74  
Old August 2nd, 2007, 03:40 PM

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Default Re: Avernum, The Awakening v1.1 - patch compatible

Lemme test out the image tags.

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  #75  
Old August 2nd, 2007, 10:06 PM

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Default Re: Avernum, The Awakening v1.1 - patch compatible

Wow! So many units. I increasingly realise this must have taken a lot of work!
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  #76  
Old August 4th, 2007, 04:42 AM

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Default Re: Avernum, The Awakening v1.1 - patch compatible

I've reorganised the preview a bit. It's attached and will be an image on the first page.

The next version might just be a CBM rebalance. I'm not sure right now.
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File Type: png 541065-Preview Avernum.png (70.6 KB, 141 views)
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  #77  
Old August 4th, 2007, 08:55 AM

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Default Re: Avernum, The Awakening v1.1 - patch compatible

I've updated the first post with version 1.2.

Mostly minor changes, but now the crystal soul recruitable commander doesn't give you any pearls.
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  #78  
Old August 6th, 2007, 08:58 AM

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Default Re: Avernum, The Awakening v1.1 - patch compatible

MINOR UPDATE: Version 1.25 fixes an error I'd made with copystats and should give partial darkvision back to the Avernum units, something they lost in 1.2

So redownload people.
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  #79  
Old August 7th, 2007, 08:28 AM
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Default Re: Avernum, The Awakening v1.1 - patch compatible

The avernite archer has only prec 9. Is that intentional? I guess he's supposed to fire a few rounds, but then enter in melee combat? Nephilim have "vulerable" in their descriptions.
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  #80  
Old August 7th, 2007, 10:53 AM

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Default Re: Avernum, The Awakening v1.1 - patch compatible

Yeah, he's a human forced underground - his eyesight has suffered.

The Avernite Archer isn't a good unit, that's for sure, but not much I can do about that. Staying faithful to the sprite here.
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