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  #71  
Old April 2nd, 2007, 12:47 AM

MaxWilson MaxWilson is offline
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Default Re: Balancing the blesses

P.S. AFAIK, Seeking Arrow, Fires From Afar, Flames From the Sky, and Murdering Winter are the only map spells that damage military units and can take advantage of a D9 bless. Am I missing any?

BTW, Leprosy actually looks like a really interesting spell to use with Eye of the Void, Rune Smasher, etc. I wonder how many MP games feature diplomacy along the lines of "Leave me alone and I'll afflict one enemy army of your choice with disease. Otherwise I'll afflict you." Note to self: try out MP as soon as I graduate...

-Max
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  #72  
Old April 2nd, 2007, 01:01 AM
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Default Re: Balancing the blesses

Leprosy was a very powerful diplomacy tool in an MP game I played recently.

I was playing as Pangaea and Tien Chi invaded my lands. As they invaded my lands, Atlantis followed behind and gobbled up the Tien Chi lands and ventured into mine. In attempt to hold some of my former provinces, Atlantis massed quite a few troops in my former provinces even though we were at peace with one another.

I casted leprosy and on the same turn followed it with a message telling Atlantis to leave my rightful territories. To my surprise it worked pretty effectively. If Atlantis would have pushed the issue, I would have been hard pressed to stand against him after recovering from the war with Tien Chi.

So in that instance Leprosy worked pretty well as a message short of war.
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  #73  
Old April 2nd, 2007, 10:15 AM
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mathusalem mathusalem is offline
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Default Re: Balancing the blesses

about de D9 bless, don't forget the magic scale reduce MR of every body
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  #74  
Old April 2nd, 2007, 02:30 PM
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Default Re: Balancing the blesses

Quote:
B0rsuk said:
Death bless and arrows
Does it really work ? I mean, you can perforate light infantry anyway. As for heavies, especially with shields, they're not likely to get more that 2-4 damage anyway. We know affliction chance is based on damage dealt compared to creature's max health. So 2 damage arrow isn't very likely to cause an affliction. How much does death compensate for this ?

[
Oh yeah, it works pretty good. If you have 400% affliction chance, then that 2 points of arrow damage to a 10 hp human is an 80% chance of an affliction.
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  #75  
Old April 4th, 2007, 05:37 PM
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Default Re: Balancing the blesses

Good info in this thread!
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  #76  
Old April 4th, 2007, 05:59 PM

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Default Re: Balancing the blesses

Death bless afflictions would be pointless against Pangaea. Depends on who your friend(s) is playing as well i think.

And even with Man, by mid game the bulk of my armies are KOA(heal afflictions) and longbows(do not heal but harder to target with mage).
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  #77  
Old April 4th, 2007, 07:32 PM

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Default Re: Balancing the blesses

Actually death bless wouldnt be pointless, even if the enemys elites are only afflicted for a few battles it could be a big help.
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  #78  
Old April 4th, 2007, 10:38 PM

MaxWilson MaxWilson is offline
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Default Re: Balancing the blesses

I'm of the mindset that says that afflictions are a form of psychological warfare. Not all afflictions are damaging in combat, and even those that are aren't always crippling. The AI likes to invade me with armies of Niefel Huskarls that it can't feed, and they all wind up diseased, but it doesn't make them noticeably worse at taking down undersized armies. But I know I hate to see that ugly red heart on my commanders (even if it's something harmless like battle fright), and I don't like it on my shiny new armies either.

Anyone who plays Pangaea is probably immune to this feeling.

-Max
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