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May 28th, 2012, 06:58 AM
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Corporal
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Join Date: Apr 2012
Location: Switzerland
Posts: 62
Thanks: 7
Thanked 4 Times in 3 Posts
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Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
I should pay more attention: I only just noticed that Ermor didn't make it to the final selection...
So, who will profit the most from the Zombie Mod now: C'tis, Ulm, Atlantis and Agartha if I'm not mistaken?
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May 28th, 2012, 04:35 PM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
I think its good Ermor aint with us.
If I understood it correctly, Soyweiser said he is not completely sure how this mod affects the MP game but soulless spam and arouse hunger should be valid choises. This means all with easy access to D got some additional edge.
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May 29th, 2012, 06:04 PM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
And I actually took Mari to give the living world a chance
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May 31st, 2012, 02:03 PM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
Turn 10 and no stales at all! Nice
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June 1st, 2012, 03:36 PM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
I need 24h extension for the next turn, I will be traveling.
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June 2nd, 2012, 01:41 PM
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Corporal
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Join Date: Apr 2012
Location: Switzerland
Posts: 62
Thanks: 7
Thanked 4 Times in 3 Posts
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Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
Quote:
Originally Posted by Anaconda
Turn 10 and no stales at all! Nice
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Is it really so unusual?
I'm a newcomer on these forums but I feel very motivated (turn 25 in Blood Sacrifices) to play my turns, planning them in my head during my work. Are stalling or turning AI without warning so widespread here?
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June 3rd, 2012, 03:19 AM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
Stalling can happen on 24 hours schedules quite frequently, going AI without warning is rare though.
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June 3rd, 2012, 03:26 AM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
Quote:
Originally Posted by Mightypeon
Stalling can happen on 24 hours schedules quite frequently, going AI without warning is rare though.
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Yea, fast-paced beginning calls for unintended stalls. We are doing very good, kudos to our fine and eloquent player base.
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June 3rd, 2012, 09:53 AM
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First Lieutenant
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Join Date: Jan 2012
Posts: 744
Thanks: 5
Thanked 14 Times in 10 Posts
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Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
Wow. First Time I've ever been called fine and eloquent!
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June 3rd, 2012, 10:14 AM
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Corporal
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Join Date: May 2012
Location: Hamburg / Germany
Posts: 187
Thanks: 1
Thanked 4 Times in 3 Posts
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Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
You deserve it my friend !
Regards,
Klaus
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