.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #71  
Old August 24th, 2005, 12:27 PM

scJazz scJazz is offline
Sergeant
 
Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
scJazz is on a distinguished road
Default Re: What Changes in the CD Version

Patches are usually posted on the Download Page for the product so on Shrapnel... WinSPMBT page, Download Page
Reply With Quote
  #72  
Old August 24th, 2005, 04:11 PM

Nox Nox is offline
Corporal
 
Join Date: Aug 2005
Location: Finland
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
Nox is on a distinguished road
Default Re: What Changes in the CD Version

Just a litle thing regarding helicopters and infantry engaging them whit rifles. Could it be made so that infantry could not engage helos at high altitude? I think this would make a nice touch to the game when the player would have to balance on wheter to fly low relatively safe from SAMS but not from infantry or fly high and not worry about infantry but be at a higher risk of beign engaged by SAMS & AA-guns.
What do you think?
Reply With Quote
  #73  
Old August 24th, 2005, 05:38 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: What Changes in the CD Version

then you would be back to the original SSI version, where helicopters could fly over infantry at will, revealing all the ambushes etc, if the enemy force had nil or low AA, it was night etc.

By allowing infantry to drive off any helos nearby or oveerflying, it makes e.g. the Vietnam type games less of a walk-over for USA player.

And helicopter "high" is not very high - still within small arms engagement zone.

Andy
Reply With Quote
  #74  
Old August 24th, 2005, 07:21 PM
Artur's Avatar

Artur Artur is offline
Second Lieutenant
 
Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
Artur is on a distinguished road
Default Re: What Changes in the CD Version

Quote:
Mobhack said:
then you would be back to the original SSI version, where helicopters could fly over infantry at will, revealing all the ambushes etc, if the enemy force had nil or low AA, it was night etc.

By allowing infantry to drive off any helos nearby or oveerflying, it makes e.g. the Vietnam type games less of a walk-over for USA player.

And helicopter "high" is not very high - still within small arms engagement zone.

Andy
Wouldn't be a better solution to decrease the helos' spotting ability on high altitude and restrict rifle shots on them?

Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
Reply With Quote
  #75  
Old August 25th, 2005, 09:42 AM

Flyboy Flyboy is offline
Private
 
Join Date: Aug 2005
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Flyboy is on a distinguished road
Default Re: What Changes in the CD Version

One minor OOB suggestion, re: Canada.

The ADATS (Air Defence Anti-Tank System) in the game is AA only (can't be used to shoot tanks, even though in real life they load TOW missiles, I believe). Would it be possible to code the ADATS to engage tanks as well as aircraft?


One other suggestion: add Venezuela OOB, make Pat Robertson happy?

Apart from that, keep it up. Love the game and can't wait for the patch.
Reply With Quote
  #76  
Old August 25th, 2005, 09:55 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: What Changes in the CD Version

Quote:
Flyboy said:
One minor OOB suggestion, re: Canada.

The ADATS (Air Defence Anti-Tank System) in the game is AA only (can't be used to shoot tanks, even though in real life they load TOW missiles, I believe). Would it be possible to code the ADATS to engage tanks as well as aircraft?

Apart from that, keep it up. Love the game and can't wait for the patch.
Hmm - have you actually tried firing it at AFV type targets?

Special code exists for ATATS - and the missile is dual-purpose, they dont load TOW

Cheers
Andy
Reply With Quote
  #77  
Old August 25th, 2005, 11:44 AM

Flyboy Flyboy is offline
Private
 
Join Date: Aug 2005
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Flyboy is on a distinguished road
Default Re: What Changes in the CD Version

Quote:
Mobhack said:

Hmm - have you actually tried firing it at AFV type targets?

Special code exists for ATATS - and the missile is dual-purpose, they dont load TOW

Cheers
Andy
Sorry to be obtuse - but do you mean the ADATS can shoot AFVs in WinMBT? I have to admit that this was a suggestion that carried over from SPMBT, so no, I haven't tried it.

BTW - I used to live in Edinburgh too (Dalkeith Road). In Canada now.
Reply With Quote
  #78  
Old August 25th, 2005, 04:49 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
DRG will become famous soon enough
Default Re: What Changes in the CD Version

Quote:
Flyboy said:
<snip> - but do you mean the ADATS can shoot AFVs in WinMBT? I have to admit that this was a suggestion that carried over from SPMBT, so no, I haven't tried it.
Yes, it **will** target tanks AND aircraft. It's always worth testing things before commenting

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #79  
Old August 25th, 2005, 05:40 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: What Changes in the CD Version

Quote:
Flyboy said:
Quote:
Mobhack said:

Hmm - have you actually tried firing it at AFV type targets?

Special code exists for ATATS - and the missile is dual-purpose, they dont load TOW

Cheers
Andy
Sorry to be obtuse - but do you mean the ADATS can shoot AFVs in WinMBT? I have to admit that this was a suggestion that carried over from SPMBT, so no, I haven't tried it.

BTW - I used to live in Edinburgh too (Dalkeith Road). In Canada now.
Yes - special code for SAM with HEAT values, which has always been there (check the weapon stats for details in Mobhack) - only ADATS uses this code feature.

Not detailed in the diocumentation as such a minor item for (?2?) user nations. But anyone running light recce AVF round in the rear zone of a modern Canadian army trying to play "whack the SAMS" may find themselves getting slapped back !

Try a test scenario and you will see them use HEAT values if they strike an AFV. The round is dual purpose SAM/ATGM - no need to have separate ATGM "rounds" issued in the OOB.

Though I would not go deliberately using them as tank hunters as perhaps too a) big/obvious and b) valuable to risk as such.

Cheers
Andy
Reply With Quote
  #80  
Old August 25th, 2005, 07:24 PM
Alby's Avatar

Alby Alby is offline
Corporal
 
Join Date: Jun 2005
Location: Indiana
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
Alby is on a distinguished road
Default Re: What Changes in the CD Version

This unit did this in sp3 also.
It engaged AFVs, but was not recommended for use as an anti tank weapon...
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836


Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.