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October 6th, 2006, 06:34 AM
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Corporal
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Join Date: Jun 2006
Posts: 105
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Bug thread
Old Kingdom of Karan map doesn't show the map graphic anywhere in dominions 3 in game, the map itself works.
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October 6th, 2006, 07:31 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Bug thread
Quote:
ologm said:
Old Kingdom of Karan map doesn't show the map graphic anywhere in dominions 3 in game, the map itself works.
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I wouldn't put that in the bug thread. It's one old map preview that doesn't work. It's more likely map problem itself then it is game problem.
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October 6th, 2006, 08:25 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Bug thread
Something strange with slingers/javelinists behavior. I can't be more precise... sometimes they fire normally when ordered to, sometimes they run to melee range without throwing anything, sometimes they fire one time then go to melee. And it's not because they are engaged : I've seen several times after a volley a full squad of slingers moving from a normal range to melee without reason. I think slingers/javelinists become buggy when an unit unable to fire is mixed with them, or when one is wounded and can't use his weapon (but it looks like it's not systematic).
(see this thread )
Another bug or perhaps they are just too stupid : archers and slingers without a commander outside the province defense one (units in garnison or recruited this turn) attack in melee instead of using their ranged weapons.
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October 6th, 2006, 08:46 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
Thanks: 15
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Re: Bug thread
From the Aagartha pale one description one could think they are poor amphibious but they are all good amphibious.
From the wet ones description one could think they are good amphibious instead they are almost equal to pale one militia.
From the description the pale ones should be poor amphibious and the wet ones "normal" amphibious.
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October 6th, 2006, 12:04 PM
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Corporal
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Join Date: Nov 2005
Posts: 88
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Yukinaga, Bakemono hero, have no description
[img]/threads/images/Graemlins/Bug.gif[/img] Corrected
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October 6th, 2006, 12:13 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: Bug thread
The latter one is WAD since The Arena is neutral dominion.
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 6th, 2006, 12:31 PM
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Corporal
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Join Date: Sep 2004
Location: US-Eastern (Raleigh,NC)
Posts: 91
Thanks: 0
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Re: Bug thread
Quote:
mathusalem said:Find a bug in the demo version.
I had the Arco Hero (Pathos), I gave to his a Characoal Shield.
After, He win the trident of the champion, the shield was move to the lab, but Pathos still have had the fire area from the shield
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This existed also in Dom2, but it was a cosmetic problem only and the dropped item affect was gone the next turn. My bug report is the first one in Arralen's bug thread.
Sill
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October 6th, 2006, 12:43 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Bug thread
Battle text colors incredibly hard to see much of the time. I noticed when it was snowing the text turned white! The black on forest provinces was hard to see as well. Perhaps red would make the text more terrain neutral? (Ideal solution would be a shortcut key to cycle through a few colors so the player could pick a default color during battle replay?)
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October 6th, 2006, 01:13 PM
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Sergeant
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Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
Posts: 226
Thanks: 0
Thanked 6 Times in 4 Posts
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Re: Bug thread
Quote:
Jarkko said:
[img]/threads/images/Graemlins/Bug.gif[/img] Shift key does not work always (Windows)
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Only seems to effect your first game after install. Restarting should clear that up.
Minor "feature": Immobile pretenders (like the Monolith) can suffer from a Limp affliction
Not necessarily a bug as such, but kind of funny nontheless. I wonder how the Monolith became aware it was stuck with a permanent limp Don't recall it happening in Doms 2, but then don't recall ever finding an AI with an immobile pretender in Doms 2.
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October 6th, 2006, 01:54 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Bug thread
Life drain doesn't give the little floating damage numbers.
No effect at all, actually.
Observed with vampires attacking EA Argartha troops
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