.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #71  
Old June 17th, 2009, 01:11 PM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: Fog of war

Quote:
Originally Posted by Suhiir View Post
One thing you could do if you think such units should be easier to spot is change the unit size.

Normally 2-3 man AT teams are size 0.
As a standard part of the code such units are harder to spot (even with the automatic spotting bonus you get when an ATGM fires).
If you make them size 1 they'll be more easily spotted both before and after they fire.

Just an idea for what it's worth.
Not meaning to be difficult, but the men will still be larger than whatever they carry so the unit should still be visible at the same point.

What really needs to be done, and it won't happen, is unit spotting needs to be independent of weapon identification. Someone has mentioned it in this thread before. Weapons would have to be assigned a "size" beyond just "warhead size". In this case "size" would represent the physical size of the weapon. It would be nice to use warhead size as a reference, but a grenade has WH=3, where a rifle has WH=1. Obviously, the rifle is larger and more visible than the grenade so that won't work. Once the "weapon size" is decided on, then it is just a matter of deciding at what range such weapon sizes could be identified. I figure weapon identification would be automatic if it was fired or used.

The big problem is the code base is complete and anything done has to be integrated into the existing code. It would effectively have to be gutted. Many suggestions by people would probably be considered if they were starting to program from scratch.

One interesting thought on unit size, does anyone know if there is a cumulative size count of units in a hex? Basically, if you have 100 snipers in one hex, would they all be unspotted (given that at that range one sniper normally would remain unseen) or would the fact they are having a "sniper convention" give away some of them?
Reply With Quote
  #72  
Old June 17th, 2009, 02:03 PM

c_of_red c_of_red is offline
BANNED USER
 
Join Date: Jan 2006
Posts: 147
Thanks: 0
Thanked 4 Times in 4 Posts
c_of_red is on a distinguished road
Default Re: Fog of war

I seem to remember reading that the more units in a hex, the greater the chance of ONE of them getting hit by shell fragments. Also you can damage your own unit by same hex combat with grenades, HEAT rounds from AT weapons, etc. So there is at least one subroutine that "looks" at unit density in a hex. You might want to try that. Set up a test and buy 100 snipers, put them in a hex, if you can and then direct fire a 100mm shell into that hex. Then run and hide before the UN shows up with a war crimes warrant.
Reply With Quote
  #73  
Old June 17th, 2009, 04:11 PM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: Fog of war

I don't doubt they can be hit, if you know to fire there to begin with. If the "sniper convention" is in a hex and no one moves, would the likelihood of them being spotted be increased by the shear number of them in the hex. It would be hard to target the convention if you don't know where it is.
Reply With Quote
  #74  
Old June 17th, 2009, 04:28 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Fog of war

To the best of my knowledge the unit size of each individual unit stacked in a hex is checked individually for spotting purposes. There is no cumlative effect. However multiple units in the same hex mean more checks to see if someone is spotted so there is in effect a sort of cumlative effect.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.