Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Mod Bretonnia, Knights of the Grail - Page 8 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #71  
Old September 11th, 2009, 12:51 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

Indies 5? I try not to touch defaults except for renaming.
Reply With Quote
  #72  
Old September 11th, 2009, 01:12 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

I plan on commenting some day, but have not had much time for testing lately Between overlords and tourmaline I am using up a lot of brainpower these days. In fact I have had time for nothing but those two games today. And I am still playing around with my first bretonnia game, since I have this compulsion to not stop playing until I've gotten it "finished". My victory is assured, but there are still things I want to try out.

Then I will actually get to play around with optimum strategies, build orders, and expansion phases.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #73  
Old September 12th, 2009, 01:14 AM

Radio_Star Radio_Star is offline
Corporal
 
Join Date: Mar 2008
Posts: 104
Thanks: 3
Thanked 19 Times in 17 Posts
Radio_Star is on a distinguished road
Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

On indies 5 I've been able to get 30+ spread out provinces with heroes in one year and I can reliably bring down somewhere in the low 20s with a more centered and balanced expansion strat. Part of the key is probably the first fort. First fort MUST start at turn 3 at the latest.
Reply With Quote
  #74  
Old September 12th, 2009, 03:54 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

Thanks for the all of you for contributions to the discussion. It's a shame that I don't have the time to give appropiate respond to each point, but I'll try to pick up the things I need to address.

About the pretenders in general, I'd highly recomment taking some death if your pretender has nature magic. Lamia Quuens are perfect for this nation to diverse into death and minor blood magic.

Quote:
Originally Posted by Squirrelloid View Post
Edit: I am a little disappointed the archers don't have longbows. I mean, their precision sucks, and it should, but in WH they have longbows.
Yeah, I know. But longbows in dominions are seriously awesome. No matter how low I make their prec, the longbows will overshadow the knights by a wide margin. This would result in rather unthematic 90% Longbow armies with some yeomen arrow catchers.

Quote:
Originally Posted by Squirrelloid View Post
Ok, the magnitude of their unrest reduction seems to be different than what burnsaber is advocating. Taxing at 120% with ~10 KotR present (and no patrolling) i'm at a steady state 2 unrest. Based on burnsaber's statement, 4 should be able to keep 120% taxation at 0 unrest.
Hmm, this might be a bug, I'll look into it. Perhaps the #incunrest -1 command dosn't work on non-commanders? I deem that reather unlikely, considering that it's just the like unrest increasing aspect of Panganean satyr sneaks, expect in reserve.

Quote:
Originally Posted by Radio_Star View Post
On indies 5 I've been able to get 30+ spread out provinces with heroes in one year and I can reliably bring down somewhere in the low 20s with a more centered and balanced expansion strat. Part of the key is probably the first fort. First fort MUST start at turn 3 at the latest.
I'll have to try out this Hero expansion strat. Sounds intresting.
Reply With Quote
  #75  
Old September 12th, 2009, 09:23 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

Quote:
Originally Posted by Radio_Star View Post
On indies 5 I've been able to get 30+ spread out provinces with heroes in one year and I can reliably bring down somewhere in the low 20s with a more centered and balanced expansion strat. Part of the key is probably the first fort. First fort MUST start at turn 3 at the latest.
Wait, do you try to expand blind with your starting army? Or do you put a fort up right next to your capitol? I can't see putting a fortress up before turn 4 *ever*, because you don't want to drain resources from your capitol.
Reply With Quote
  #76  
Old September 12th, 2009, 02:04 PM

Radio_Star Radio_Star is offline
Corporal
 
Join Date: Mar 2008
Posts: 104
Thanks: 3
Thanked 19 Times in 17 Posts
Radio_Star is on a distinguished road
Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

I drop the 1st fort right next to the cap. I'm not an enormous fan of Grail Knights, so robbing resources from the capitol when the trade is faster expansion is worth it to me. To be competitive, there's just so much you're going to have to do so fast with this nation. You've gotta blitz out and grab turf while throwing up forts like mad to deter opposition and crank out more thugs, all the while you're racing against the clock to establish a secure base and make the switch to mage/research production and adding a couple massively expensive labs. With so much to do so fast, squeezing the most out of every possible turn seems vital, even to the point of robbing resources from your cap.
Reply With Quote
  #77  
Old September 12th, 2009, 08:37 PM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

Just a small tip: If you're going to use grail knights and maidens to expand, try making thaum your first research target. Site searching is always useful, but the main reason I say this is that thaum 1 has the spell numbness, which all your maidens can cast. Its precision 100, aoe1, so you can't hit your grail knights, and it will fatigue the opposing troops. However, its real value is in the fact that it will keep your maidens from stupidly rushing into melee if the combat goes longer than 6 or 7 rounds.
Reply With Quote
  #78  
Old September 13th, 2009, 05:52 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

Quote:
Originally Posted by Trumanator View Post
Just a small tip: If you're going to use grail knights and maidens to expand, try making thaum your first research target. Site searching is always useful, but the main reason I say this is that thaum 1 has the spell numbness, which all your maidens can cast. Its precision 100, aoe1, so you can't hit your grail knights, and it will fatigue the opposing troops. However, its real value is in the fact that it will keep your maidens from stupidly rushing into melee if the combat goes longer than 6 or 7 rounds.
"Numbness" is alteration 2 and requires W2 to cast. You are likely thinking of "Dessication" spell, which is thaumathurgy 1 and requires only water 1 to cast.
Reply With Quote
  #79  
Old September 13th, 2009, 02:25 PM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

err, yeah, my bad
Reply With Quote
  #80  
Old September 26th, 2009, 06:45 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

Can't tell you how much I'm enjoying this mod Burn. It's absolutely top stuff.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
Reply

Bookmarks

Tags
bretonnia, warhammer


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.