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March 27th, 2013, 03:55 PM
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Private
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Join Date: Jun 2010
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
I need an extension. Were renovating so I cant be certain when Ill be able to send my turn. 48hrs would be good to be safe, but Ill try to send in the turn faster than that... Sorry all for slowing down the game
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March 27th, 2013, 07:53 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
sure it's done.
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April 1st, 2013, 05:10 PM
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Private
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Join Date: Jun 2005
Location: Indianapolis
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
looking like 3 stalls this trn, Ulm being his 3rd in a row...
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April 3rd, 2013, 03:40 PM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
just set Ulm to AI
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April 3rd, 2013, 03:42 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
Quote:
Originally Posted by ghoul31
just set Ulm to AI
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Is it ok for every1? If no complaint i ll turn him AI
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The Following User Says Thank You to Bullock For This Useful Post:
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April 3rd, 2013, 08:10 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
Sorry about that guys. I are suck.
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April 4th, 2013, 05:58 AM
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Second Lieutenant
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Join Date: Aug 2005
Posts: 437
Thanks: 4
Thanked 4 Times in 4 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
Quote:
Originally Posted by Bullock
Quote:
Originally Posted by ghoul31
just set Ulm to AI
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Is it ok for every1? If no complaint i ll turn him AI
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I oppose AI-ing Ulm a great deal, given that I've put a great amount of resources to put Ulm back on its feet.
Luckily it seems YellowCactus is back. Just stay back, pal.
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April 4th, 2013, 05:08 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
He s not. He has just left all his games.
I've no idea of Ulm situation, so i can't advert for him. He seems in pretty bad shape though. If some1 want to do some ads to find a sub for Ulm do it and i'll extend the timer, otherwise i'll turn him AI.
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April 4th, 2013, 09:24 PM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
Quote:
Originally Posted by Bullock
He s not. He has just left all his games.
I've no idea of Ulm situation, so i can't advert for him. He seems in pretty bad shape though. If some1 want to do some ads to find a sub for Ulm do it and i'll extend the timer, otherwise i'll turn him AI.
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Ulm took a full Nief rush to the face and has been staling with limited territory and research, so he's in pretty poor shape overall. On the positive side, they don't don't seem to have any enemies (that can reach them anyway) and they still retain their capitol, so their cause isn't completely hopeless -- but it would be an extreme challenge for a sub to turn them around.
Whatever happens to Ulm, will have a major impact on my conflict with R'lyeh, since our three territories are mingled together to a certain extent. If Ulm goes AI, things will become pretty chaotic and will strongly benefit the winner of the war.
Strategically, this will benefit me in my war with R'lyeh, who I suspect was propping up Ulm (who is also my ally) as a buffer against my expansion, although it's still in question since R'lyeh and I are still dancing.
Last edited by revenant2; April 4th, 2013 at 09:32 PM..
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April 5th, 2013, 03:56 AM
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Second Lieutenant
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Join Date: Aug 2005
Posts: 437
Thanks: 4
Thanked 4 Times in 4 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
Hmm, unfortunate if he's out then.
I originally liberated his lands from the giants(if I had known he'd go away, I'd have kept them and taken the rest of his stuff) since their guys are much better than me against Ermor. I even gave him fire and earth gems in the dozens since I couldn't use them that well.
Although if he was a secret ally of Ermor at the same time, I guess it might have been pointless anyway?
If Ulm does get a new player, he obviously wouldn't be indebted to me for freeing his lands, so it's not that useful overall. The AI might be better if they recklessly attack Ermor, since I'd assume a human Ulm replacement would be very careful, even though it'd be in his best interest to squash Ermor with me and gain some land.
I'll advertise a bit, but if it looks like no one bites, we'll have to AI him.
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