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July 8th, 2006, 04:05 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Here you go
Whats wrong with Bengehenom? He is the only thing i'm not changing.
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July 8th, 2006, 04:50 PM
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Colonel
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Join Date: Aug 2005
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Re: Here you go
nothing, i was actually worried that you WOULD change him. however i think his wing pass should be AoE 2 and his roar AoE 3
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July 8th, 2006, 05:56 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: Here you go
Doesnt AoE of 2+ hits the caster? When I say "remaking" I mean making another nation based in parts on Nephilim mod. I'm not going to change anything in the original. Unless you want to change something, then I'll post specific version.
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July 8th, 2006, 06:51 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Here you go
another nation? yummy, good luck with it. not sure about hitting caster.
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July 9th, 2006, 02:55 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Here you go
I think it is, thats why I limited AoE to 1. The new nation is Stigians. Stigians to Nephilim kind of like R'lyeh to Atlantians.
The only thing i want to change in Nephilim mod is Banishment, I need Nephilim to feed on souls. So they should "slay soul" and "drain life" at the same time. I'm not sure how to do that. If I use two weapons one of them may not hit.
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July 9th, 2006, 05:07 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Here you go
Quote:
Amos said:
I think it is, thats why I limited AoE to 1. The new nation is Stigians. Stigians to Nephilim kind of like R'lyeh to Atlantians.
The only thing i want to change in Nephilim mod is Banishment, I need Nephilim to feed on souls. So they should "slay soul" and "drain life" at the same time. I'm not sure how to do that. If I use two weapons one of them may not hit.
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Weapon can have
#specialeffectalways <weapon>
The other weapon can be anything, from Trunk to Drain Life to Enslave Mind. I'm not sure of the actual command, but you CAN have a Slay Soul attack which also does Drain Life, or vice versa.
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July 9th, 2006, 08:28 AM
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Colonel
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Join Date: Aug 2005
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Re: Here you go
those guys sound nasty, stick them with boots of quickness and unless they have high enc they will just keep consuming souls.
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July 9th, 2006, 09:07 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Here you go
Quote:
Only one secondary effect can be used on a weapon.
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Thats the quote from Mod Manual. #secondaryeffect and #secondaryeffectalways are two of the commands, but as I understood only one or the other works.
Quote:
those guys sound nasty, stick them with boots of quickness and unless they have high enc they will just keep consuming souls.
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Since "Drain Life" is going to be nerfed in Dom 3, if I remember correctly, your scenario shouldnt happen. They wouldnt be much more powerful than a vampire.
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July 9th, 2006, 04:23 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Here you go
[quote]
Amos said:
Quote:
Only one secondary effect can be used on a weapon.
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Thats the quote from Mod Manual. #secondaryeffect and #secondaryeffectalways are two of the commands, but as I understood only one or the other works.
Sorry about that. You are right. I thought that you could add the secondary effect to the life drain, or change a weapon to drain life; currently, neither is possible, and thus you are limited to one #secondary effectalways.
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July 9th, 2006, 09:02 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Here you go
how about just 999an damage mr negates with lifesteal? Their advantage over vampires would be doing it from range and hiding behind chaff.
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