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  #71  
Old April 22nd, 2005, 11:18 AM

Oversway Oversway is offline
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Default Re: Slugfest 3 (closed)

We are not using the 2.16 patch. I was waiting awhile to see if there was any problems before upgrading.

I think everyone has two neighbors and then more slightly indirect neighbors via the spoke provinces. It sounds like some people got some not-so-great starting positions (surrounded by waste, etc.), although mine seems decent.

Pasha - This Slime Lips will never learn. I might just go and park 10 scouts there, what are you gonna do about it?
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  #72  
Old April 23rd, 2005, 08:20 PM

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Default Re: Slugfest 3 (closed)

Actually, I have 3 neighbors in my wastelands. But all is not lost. Take a look at the attached battle report and you will see!

Side note - Pythium and I crashed on a neutral. His army was well over half mercenaries. This battle was yet another prime example of why I almost never buy mercs anymore. They are hardly ever worth the cost, for they run much too easily and are then simply dead dead dead. Plus, you don't ever get a refund from chicken mercenaries!

Anyway, this is not a balanced map in the slightest, but who cares? it is a good layout for a slugfest.
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  #73  
Old April 24th, 2005, 12:29 AM
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Default Re: Slugfest 3 (closed)

Eeek, Panther! Looks like you spanked those communing Pythium weenies. [img]/threads/images/Graemlins/Dagger.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Dagger.gif[/img] Just stay away from the Machakan jungle. [img]/threads/images/Graemlins/Dagger.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Dagger.gif[/img] The Great Spider Lord doesn't quite yet need a taste of what you're doling out. [img]/threads/images/Graemlins/Dagger.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Dagger.gif[/img]
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  #74  
Old April 25th, 2005, 12:11 PM

Oversway Oversway is offline
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Default Re: Slugfest 3 (closed)


I find mercs can be decent fodder to protect your other troops. They route less than say militia
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  #75  
Old April 28th, 2005, 12:54 PM
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Default Re: Slugfest 3 (closed)

Well, geez, Panther, you weren't supposed to actually be there when my troops showed up... Those mercs woulda' done just fine against a couple of blood druids and blood vines.

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  #76  
Old April 28th, 2005, 11:43 PM
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Default Re: Slugfest 3 (closed)

That frickin' Panther always gettin' in the frickin' way!
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  #77  
Old April 29th, 2005, 12:09 PM
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Default Re: Slugfest 3 (closed)

Touch nice the kitty....

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  #78  
Old May 6th, 2005, 12:50 PM

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Default Re: Slugfest 3 (closed)


Looks like the action is heating up! My informants caught sight of a few interesting battles last turn
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  #79  
Old May 6th, 2005, 01:11 PM
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Default Re: Slugfest 3 (closed)

I just got STOMPED by some indies... this sucks...
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  #80  
Old May 6th, 2005, 06:06 PM

Turms Turms is offline
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Default Re: Slugfest 3 (closed)

Very nice fight last turn. I got to watch it too.

I am slightly disappointed - I have yet to fight human opponents. I am sure things will heat up in this part of Ringworld too...

Turms - Arcoscephale
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