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  #71  
Old November 9th, 2007, 05:47 AM
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Default Re: Star Wars Mod

I have decided to combine the bounty hunter and smuggler races into a new major neutral race... the Hutt Syndicate.
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  #72  
Old November 9th, 2007, 03:05 PM
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Default Re: Star Wars Mod

Quote:
Atrocities said:
I have decided to combine the bounty hunter and smuggler races into a new major neutral race... the Hutt Syndicate.
That makes sense, in many ways. Keeps things very thematic too.
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  #73  
Old November 9th, 2007, 03:12 PM
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Default Re: Star Wars Mod

Your breakdown of ideas sounds very well thought out and detailed. Overall, sounds good to me.
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  #74  
Old November 9th, 2007, 03:50 PM
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Default Re: Star Wars Mod

Anymore gems from the source material provided?
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  #75  
Old November 9th, 2007, 04:33 PM
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Default Re: Star Wars Mod

I am conflicted about something. If I make the bulk of all fighters small kt sized ships, say from 4 to 12kt in side, then they would be able to move with the fleets, much like we see in star wars, but then would I also need to make them standard fighters too?

If they are ships then players can build actual squadrons of fighters and name them, like Red Squadron. They won't be able to be loaded to ships, but there would be more benefits than simply loading them into ships. I am thinking that perhaps make Tie fighter and Hammer Heads and A-Wings standard fighters, but everything else small ships.
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  #76  
Old November 9th, 2007, 04:33 PM
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Default Re: Star Wars Mod

A redo Scout speeder bike.
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  #77  
Old November 9th, 2007, 04:34 PM
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Default Re: Star Wars Mod

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  #78  
Old November 9th, 2007, 04:35 PM
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Default Re: Star Wars Mod

yes, that is a pure Doga model.
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  #79  
Old November 9th, 2007, 04:47 PM
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Default Re: Star Wars Mod

Some characters

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  #80  
Old November 14th, 2007, 04:29 AM
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Default Re: Star Wars Mod

VERY impressive, one and all. Very nicely done.
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