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  #71  
Old November 27th, 2003, 08:28 PM
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Default Re: New PBEM/PBW Game: Adamant 011

Perhaps you could give the KotH league a try if you do like faster paced games? (Or rated games, or any other one-to-one game) They can go quite fast if both players are available at the same times, I finished a game (50 turns or so) with Slynky in less than two days, while we aren't even in the same time zone. But I digress from the topic.
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  #72  
Old November 27th, 2003, 10:54 PM
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Default Re: New PBEM/PBW Game: Adamant 011

You can hardly blame people for wanting to spend some time with family in RL over the holidays.

Only one of the games I have hosted has fallen into limbo, and that one was using Proportions mod.

If you have a game on Auto turns, the waiting on players is a null issue. Players dropping out is still an issue, but there is little you can do with that.

[ November 27, 2003, 20:55: Message edited by: Imperator Fyron ]
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  #73  
Old December 2nd, 2003, 01:30 AM
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Default Re: New PBEM/PBW Game: Adamant 011

If Cirvol doesn't show up by tonight, I am going to close the game and start it up (probably tomorrow).
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  #74  
Old December 4th, 2003, 07:31 PM
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Default Re: New PBEM/PBW Game: Adamant 011

Has this started yet?
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  #75  
Old December 4th, 2003, 07:48 PM

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Default Re: New PBEM/PBW Game: Adamant 011

nope...
*kicks geos telco*
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  #76  
Old December 4th, 2003, 10:58 PM
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Default Re: New PBEM/PBW Game: Adamant 011

It would have started, but PBW is down... why, interested in joining or something?
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  #77  
Old December 4th, 2003, 11:14 PM
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Default Re: New PBEM/PBW Game: Adamant 011

Yeah I thought I might join if there's room. Is it 24h turns? And is this going to be RP game? I like "light RP" games, but "heavy RP" games are too much for me.
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  #78  
Old December 4th, 2003, 11:42 PM
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Default Re: New PBEM/PBW Game: Adamant 011

Well... it is a "beta testing" game for Adamant Mod, so RP is not really required... good to do, ofc, but not the emphasis. It will have new turns whenever I can process them. This is because with frequent updates to the mod being necessary during the testing, so having Geo update the mod every few turns on PBW is not practical. I was thinking more around 48 hours than 24. But if the players play quickly, I can make new turns more quickly.

I don't mind if you join. If you wish to, please create your empire file now, so we can get started as soon as PBW is back. The game settings are on page one.

[ December 04, 2003, 22:11: Message edited by: Imperator Fyron ]
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  #79  
Old December 5th, 2003, 05:26 PM
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Default Re: New PBEM/PBW Game: Adamant 011

OK, I'm in. I've never played Adamant before so I have to become familiar with it a bit first. Should I pick a certain race or trait?

If you run turns manually why the game should be in PBW?
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  #80  
Old December 5th, 2003, 05:36 PM
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Default Re: New PBEM/PBW Game: Adamant 011

Because PBW is a great tool for gathering and distributing turn files.

Make sure to check out the Help folder in Adamant, especially the Empire Setup file.
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