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  #71  
Old March 27th, 2005, 02:20 PM
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Default Re: Unit Cost Equation

Here is the corrected version.

Cost = (2.7 * MagicRes) + (.6 * TacMove) + (.7 * RegLdr) +
(29.4 * FullRand) + (37.2 * ElemRand) + (26.9 * SorcRand) + (37.5 * Blood) +
(30.6 * Death) + (32.8 * Earth) + (33.2 * Fire) + (37.8 * Nature) +
(31.8 * Astral) + (33.2 * Water) + (16.3 * Holy) + (30.8 * Unholy) +
(2.5 * Att_Def) + (12.9 * Air_Prec) + (11.0 * HP_Str)

Att_Def = ((Att - 9.4) / 2.1) + ((Def - 9.5) / 3.2)

Air_Prec = ((Air - .3) / .7) + ((Prec - 10.6) / 1.9)

HP_Str = ((HP - 12.8) / 8.1) + ((Str - 10.5) / 3.2)


Here are the mismatch lists. The lists changed a little, so I also include the
ones that dropped off.

Code:
Mage            Real_Price   Formula

Starspawn 150 294
Sorceress 110 200
Centaur Hierophant 80 166
Asmeg Jarl 160 241
Troll King 150 229
Master 5 Elem 190 269
Witch Doctor 80 144
Sidhe Champion 140 203
Amber Clan Mage 160 220
Circle Master 100 160

Garnet Priestess 100 153
Theurg 150 210
*Sidhe Lord 280 274
Grand Master 270 317


Warrior Mage 200 142
Pan 350 290
Hydromancer 180 117
Starspawn 280 216
Navigator 180 102
High Priest of Sun 390 306
Lizard King 280 179
Capricorn 350 247
Anathemant Dragon 360 232
Alchemist 300 122

*Arch Theurg 380 339
Niefel Jarl 500 443
*Hangadrott 400 361


* These had database errors earlier.

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File Type: gif 343675-mage_stats2.gif (56.0 KB, 89 views)
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  #72  
Old March 27th, 2005, 02:40 PM
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Default Re: Unit Cost Equation

Since there is a Starspawn in both lists, maybe it would be better for you to make sure which one is which... I haven't played R'lyeh in a long time, and can't remember which one is cheaper. Also, which Sorceress is that on the upper list?
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  #73  
Old March 27th, 2005, 07:01 PM
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Default Re: Unit Cost Equation

Endoperez, your hunch was right. The starspawns got switched somehow, so
the more expensive one matches well. Same problem with the sorceresses.
Oh, well, maybe next weekend.
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  #74  
Old March 27th, 2005, 07:34 PM
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Default Re: Unit Cost Equation

Wow, I hadn't thought of THAT! I just didn't know which one was which. Well, it's nice to be of help, even when I don't realize I'm helping...
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  #75  
Old March 28th, 2005, 01:54 AM
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Default Re: Unit Cost Equation

Sushi!
Sorry about the errors in the database (hope I didn't cost you more time than I saved). Great work!
Quote:
johan osterman said:
Some of the units that your formula report as overpriced are intentionally overpriced for thematic reasons, such as the Lizard King. . .
I agree, after Sushi's equation contains all the variables he's prepared to list, the next step is to remove those units whos cost is thematically altered. They aren't representative of the truest cost equation, because they are altered.
Quote:
Kristoffer O said:
Sacred troops and priests have 1/2 upkeep and are generally given costs 25-50% higher. This might explain some of the worst buys.
The cost should be accounted for by the fact that they have holy magic (for the mages only).

Anyway ATTACHMENT

Attached is the updated costing spreadsheet. I'll make it cleaner whenever I know the equation is as complete as its going to get. . .
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File Type: xls 343728-SushiUnitPriceCalcV03.xls (16.5 KB, 74 views)
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  #76  
Old March 28th, 2005, 01:52 PM

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Default Re: Unit Cost Equation

Quote:
Kristoffer O said:
Sacred troops and priests have 1/2 upkeep and are generally given costs 25-50% higher. This might explain some of the worst buys.
As much as I hate to disagree with one of the game developers...

Using your own formulae, Sacred Commanders and Holy Priests have no extra gold cost.

Quote:
Sidhe Lord and Sidhe Champ seems to be way overpriced with your formula. Why is the sidhe lord more expensive than the hangadrott? The hangadrott is better in every way except that he can't wear shoes IIRC.
At a guess, because the Sidhe Lord has Air and Nature magic. The IW formula assumes equal paths have equal costs. Sushi's doesn't.

As for my own thoughts, most of these have small path levels. If I read the formula correctly, the path costs do not follow IW's formula, which reduces multiple paths at low levels.

The Circle Master can be removed, as it is not an offender. He should cost about 160; in fact, at 100 he is the most under-costed mage in the game, on a percentage basis.

The Master of the 5 Elements is the most obvious mage that I base my comments on.
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  #77  
Old March 28th, 2005, 01:56 PM

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Default Re: Unit Cost Equation

Again, Sushi, the issue that I'm seeing with your cost analysis is that higher path levels aren't being given their properly higher costs. According to IW, magic paths have progressively increasing costs, and you have a simpler 'cost-per-level' scale.

If you go by IW costing, 2 in a single path is worth almost twice that of 1 in 2 paths.

About the only other concern I have is: where does the High Seraph fall?
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  #78  
Old March 28th, 2005, 02:03 PM
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Default Re: Unit Cost Equation

The High Seraph comes out costing 210 with Sushi's equation. If you download the spreadsheet I posted you can check for yourself.

I agree, that ideally his equation would price the lvl 2 paths seperately from lvl 3 paths.
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  #79  
Old March 28th, 2005, 02:15 PM

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Default Re: Unit Cost Equation

210? Nah, too low. As far as d/ling stuff goes, I'm not on my own computer right now, so it's not possible.
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  #80  
Old March 28th, 2005, 04:10 PM

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Default Re: Unit Cost Equation

Quote:
Scott Hebert said:
As much as I hate to disagree with one of the game developers...

Using your own formulae, Sacred Commanders and Holy Priests have no extra gold cost.

At a guess, because the Sidhe Lord has Air and Nature magic. The IW formula assumes equal paths have equal costs. Sushi's doesn't.

As for my own thoughts, most of these have small path levels. If I read the formula correctly, the path costs do not follow IW's formula, which reduces multiple paths at low levels. ...
There isn't an IW formula to speak of. If you are referring to the mod guidelines they are intended to be rough guidelines not a formula to follow slavishly. Kristoffer wrote both the guidelines and put the price tag on 90% of the units. Most units are priced according to 'what do comparable previously existing units cost' 'is there some specific thematic reason why their price should differ from X Y or Z' etc. Holy units are usually priced higher whether it is mentioned in the modding guidelines or not.
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