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  #71  
Old August 24th, 2005, 12:27 PM

scJazz scJazz is offline
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Default Re: What Changes in the CD Version

Patches are usually posted on the Download Page for the product so on Shrapnel... WinSPMBT page, Download Page
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  #72  
Old August 24th, 2005, 04:11 PM

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Default Re: What Changes in the CD Version

Just a litle thing regarding helicopters and infantry engaging them whit rifles. Could it be made so that infantry could not engage helos at high altitude? I think this would make a nice touch to the game when the player would have to balance on wheter to fly low relatively safe from SAMS but not from infantry or fly high and not worry about infantry but be at a higher risk of beign engaged by SAMS & AA-guns.
What do you think?
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  #73  
Old August 24th, 2005, 05:38 PM
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Default Re: What Changes in the CD Version

then you would be back to the original SSI version, where helicopters could fly over infantry at will, revealing all the ambushes etc, if the enemy force had nil or low AA, it was night etc.

By allowing infantry to drive off any helos nearby or oveerflying, it makes e.g. the Vietnam type games less of a walk-over for USA player.

And helicopter "high" is not very high - still within small arms engagement zone.

Andy
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  #74  
Old August 24th, 2005, 07:21 PM
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Default Re: What Changes in the CD Version

Quote:
Mobhack said:
then you would be back to the original SSI version, where helicopters could fly over infantry at will, revealing all the ambushes etc, if the enemy force had nil or low AA, it was night etc.

By allowing infantry to drive off any helos nearby or oveerflying, it makes e.g. the Vietnam type games less of a walk-over for USA player.

And helicopter "high" is not very high - still within small arms engagement zone.

Andy
Wouldn't be a better solution to decrease the helos' spotting ability on high altitude and restrict rifle shots on them?

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  #75  
Old August 25th, 2005, 09:42 AM

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Default Re: What Changes in the CD Version

One minor OOB suggestion, re: Canada.

The ADATS (Air Defence Anti-Tank System) in the game is AA only (can't be used to shoot tanks, even though in real life they load TOW missiles, I believe). Would it be possible to code the ADATS to engage tanks as well as aircraft?


One other suggestion: add Venezuela OOB, make Pat Robertson happy?

Apart from that, keep it up. Love the game and can't wait for the patch.
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  #76  
Old August 25th, 2005, 09:55 AM
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Default Re: What Changes in the CD Version

Quote:
Flyboy said:
One minor OOB suggestion, re: Canada.

The ADATS (Air Defence Anti-Tank System) in the game is AA only (can't be used to shoot tanks, even though in real life they load TOW missiles, I believe). Would it be possible to code the ADATS to engage tanks as well as aircraft?

Apart from that, keep it up. Love the game and can't wait for the patch.
Hmm - have you actually tried firing it at AFV type targets?

Special code exists for ATATS - and the missile is dual-purpose, they dont load TOW

Cheers
Andy
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  #77  
Old August 25th, 2005, 11:44 AM

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Default Re: What Changes in the CD Version

Quote:
Mobhack said:

Hmm - have you actually tried firing it at AFV type targets?

Special code exists for ATATS - and the missile is dual-purpose, they dont load TOW

Cheers
Andy
Sorry to be obtuse - but do you mean the ADATS can shoot AFVs in WinMBT? I have to admit that this was a suggestion that carried over from SPMBT, so no, I haven't tried it.

BTW - I used to live in Edinburgh too (Dalkeith Road). In Canada now.
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  #78  
Old August 25th, 2005, 04:49 PM
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Default Re: What Changes in the CD Version

Quote:
Flyboy said:
<snip> - but do you mean the ADATS can shoot AFVs in WinMBT? I have to admit that this was a suggestion that carried over from SPMBT, so no, I haven't tried it.
Yes, it **will** target tanks AND aircraft. It's always worth testing things before commenting

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  #79  
Old August 25th, 2005, 05:40 PM
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Default Re: What Changes in the CD Version

Quote:
Flyboy said:
Quote:
Mobhack said:

Hmm - have you actually tried firing it at AFV type targets?

Special code exists for ATATS - and the missile is dual-purpose, they dont load TOW

Cheers
Andy
Sorry to be obtuse - but do you mean the ADATS can shoot AFVs in WinMBT? I have to admit that this was a suggestion that carried over from SPMBT, so no, I haven't tried it.

BTW - I used to live in Edinburgh too (Dalkeith Road). In Canada now.
Yes - special code for SAM with HEAT values, which has always been there (check the weapon stats for details in Mobhack) - only ADATS uses this code feature.

Not detailed in the diocumentation as such a minor item for (?2?) user nations. But anyone running light recce AVF round in the rear zone of a modern Canadian army trying to play "whack the SAMS" may find themselves getting slapped back !

Try a test scenario and you will see them use HEAT values if they strike an AFV. The round is dual purpose SAM/ATGM - no need to have separate ATGM "rounds" issued in the OOB.

Though I would not go deliberately using them as tank hunters as perhaps too a) big/obvious and b) valuable to risk as such.

Cheers
Andy
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  #80  
Old August 25th, 2005, 07:24 PM
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Default Re: What Changes in the CD Version

This unit did this in sp3 also.
It engaged AFVs, but was not recommended for use as an anti tank weapon...
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