.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
  #71  
Old August 14th, 2006, 11:35 PM

ImUrOBGYN ImUrOBGYN is offline
Corporal
 
Join Date: Dec 2005
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
ImUrOBGYN is on a distinguished road
Default Re: Mod Update: Babylon 5 Shadowfall

...and the second file.
Attached Files
File Type: txt 438590-stdout.txt (5.6 KB, 198 views)
  #72  
Old August 16th, 2006, 05:45 AM

ImUrOBGYN ImUrOBGYN is offline
Corporal
 
Join Date: Dec 2005
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
ImUrOBGYN is on a distinguished road
Default Re: Mod Update: Babylon 5 Shadowfall

While digging through your mod, I noticed under the 'gamedata/items' folder, you only have fb_gorith.ini for fighter bays. Would this affect the non-working narn fighter bays?
Attached Files
File Type: txt 438788-fb_gorith.ini.txt (338 Bytes, 201 views)
  #73  
Old August 17th, 2006, 06:20 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Mod Update: Babylon 5 Shadowfall

not really. "Gorith" is the name of the narn fighter hull! Thanks for looking though.

On the crashlogs, it shows that the game is still generating too many fleets, even though the fleets-per-race and distribution.ini FLEETS settings should limit it well below the engine limitations. Sigh.
  #74  
Old August 17th, 2006, 11:12 PM

ImUrOBGYN ImUrOBGYN is offline
Corporal
 
Join Date: Dec 2005
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
ImUrOBGYN is on a distinguished road
Default Re: Mod Update: Babylon 5 Shadowfall

Would it have anything to do with map size? When started playing this game, one of the first things I messed with was the map size. When I increased it too much, the game would crash. I don't know if there are map size limitations or by creating such a large map, I had in turn caused the game to produce too many fleets. Another shot in the dark... I'm going to try that other file you sent in a few mintues.
  #75  
Old August 23rd, 2006, 11:36 AM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Mod Update: Babylon 5 Shadowfall

There are indeed map size limitations, but this shouldn't be coming close to them. And, if that was the case, the "small" and "medium" maps should behave much differently than the "large" maps, since they are the same as the unmodified "medium" and "large" map settings of the default game.

I've got no more solutions, sorry.
  #76  
Old October 2nd, 2006, 09:50 AM

Jamiri Jamiri is offline
Corporal
 
Join Date: Oct 2006
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
Jamiri is on a distinguished road
Default Re: Mod Update: Babylon 5 Shadowfall

Great mod! Really enjoyed it so far. Had the Vorlon Destroyer once. Won all battles then ;-). The other day, however, the Vorlon did not show up at all even though I had the beacon. Bug?

Please, make all the other ship conversions as well (Gaim and others). I'd also remove all the original WW items as they distract from the B5 mood a bit.

Another thing: sometimes I reach a planet and the music for meeting an ally plays, but no ally at all shows up, neither anything else is found on the planet. Is that intended?

Keep up the excellent work! Waiting for the next updated version. By the way: is 2.2 the most recent one?

Jamiri
  #77  
Old October 7th, 2006, 05:19 PM

ScreamerSimon ScreamerSimon is offline
Private
 
Join Date: Oct 2006
Location: Germany
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
ScreamerSimon is on a distinguished road
Default Re: Mod Update: Babylon 5 Shadowfall

Hi Psientist,
first of all my respect for this fantastic mod, even if it still has some glitches. It was also trying to track the problems with fighterbay and some others you mentioned, but without success so far. But in order to keep this most promising mod alive I will submit my "stderr" and "stdout" from my recent crash to desktop, on the big map with the terran battleship.

Hope someone more into coding can make anything out of this.

Regards from Germany,

Simon

EDIT: I just noticed from the post above me that 2.2 is available, the crashlogs I have submitted were from 2.1. Sorry.
Attached Files
File Type: zip 453856-stderr+stdout.zip (1.3 KB, 213 views)
  #78  
Old October 11th, 2006, 01:57 AM

ImUrOBGYN ImUrOBGYN is offline
Corporal
 
Join Date: Dec 2005
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
ImUrOBGYN is on a distinguished road
Default Re: Mod Update: Babylon 5 Shadowfall

I think he's left this one 'as-is'. I could be wrong.
  #79  
Old October 29th, 2006, 03:16 PM

chabex chabex is offline
Corporal
 
Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
chabex is on a distinguished road
Default Re: Mod Update: Babylon 5 Shadowfall

Greetings, Is there any trail to follow in order to meet the Shadows? I am playing for a long time but have never met them (only the Drakh)
  #80  
Old November 11th, 2006, 08:29 PM
Fingers's Avatar

Fingers Fingers is offline
Sergeant
 
Join Date: Jun 2005
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
Fingers is on a distinguished road
Default Re: Mod Update: Babylon 5 Shadowfall

It appears the fighter bay problem is caused by a simple error of not naming the race correctly in the fighter bay file (fb_gorith.ini). It refers to "Narn" rather than "Narn Regime" which is the name of the race. Correcting that should make it work.
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.