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  #71  
Old September 16th, 2006, 11:13 AM

wilhil wilhil is offline
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Default Re: SEV DEMO IS OUT!

just had to add... I LOVE THIS GAME!


combat is brilliant, just built a ship with 7 weapons, against 4 diffrent ships, 2 weapons on each with 1 on the last.

it is so cool, (I won it was a sim, I wanted to test some stuff).

just wondering if anyone knew, if the other ships that are targeted out of range, will it use all available weapons on a ship in range, or will it only use the weapons you specify?...
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  #72  
Old September 16th, 2006, 11:14 AM

frightlever frightlever is offline
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Default Re: SEV DEMO IS OUT!

You reminded me about the research screen! When I play SEIV I turn off dividing and enable repeat projects. As you say there's no longer a way for me to have that as my default method. I like to line up a series of technologies I want/need to research and then reorder the queue as I go along. It's not even that the level of micro-management changes but the number of button clicks has gone through the roof.
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  #73  
Old September 16th, 2006, 11:16 AM

StarShadow StarShadow is offline
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Default Re: SEV DEMO IS OUT!

SWEET! Thanks for the heads up. Downloading now through the torrent.

Edit: Got it!

Haven't even got through set-up yet and I have a gripe and a bug.

Bug: I hit random for planet type and got a white screen and an access violation.

Gripe: Almost no set-up options for a demo game, defaults only. That is extremely annoying!
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  #74  
Old September 16th, 2006, 11:44 AM

Phoenix-D Phoenix-D is offline
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Default Re: SEV DEMO IS OUT!

Quote:
frightlever said:
You reminded me about the research screen! When I play SEIV I turn off dividing and enable repeat projects. As you say there's no longer a way for me to have that as my default method. I like to line up a series of technologies I want/need to research and then reorder the queue as I go along. It's not even that the level of micro-management changes but the number of button clicks has gone through the roof.
Actually you can do it that way quite easily in SE5. Click on the very end of the Spending bar and your research will be set to 100%. It will automatically repeat; when you want to switch to another project click on the other end to set it to 0, then set the new one to 100%.

You can't set up a research que this way, but that's the only thing that doesn't work.
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  #75  
Old September 16th, 2006, 11:53 AM

wilhil wilhil is offline
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Default Re: SEV DEMO IS OUT!

I do exactly the same in research, but I find this so much better, it is pretty much the same. just put the percentage to what you want, and even better than SEIV, it carrys over to the next project.

However one filter that is missing and annoying. on planet list, there is a way to filter colonizable which is good, but not a way to hide the ones in restricted systems (or did I miss it?)
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  #76  
Old September 16th, 2006, 12:03 PM

frightlever frightlever is offline
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Default Re: SEV DEMO IS OUT!

"Actually you can do it that way quite easily in SE5. Click on the very end of the Spending bar and your research will be set to 100%. It will automatically repeat; when you want to switch to another project click on the other end to set it to 0, then set the new one to 100%."

Like Wilhil says this doesn't let you carryover research points between projects or take advantage of auto-repeat for several projects (3 or 4 completions in one turn not a problem in SEIV).

You CAN auto-repeat a single project or multi-complete several projects but that's not how I've played. I can adapt but I still don't see it as progress.

Perhaps I'm out of touch and most people divided research points in SEIV - any call outs on this? I would do it if I had some big projects on-going but I also wanted to fasttrack a bunch of newer techs. BUt mainly not. In fact that just proves that before I had options that have now been taken away.
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  #77  
Old September 16th, 2006, 12:06 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: SEV DEMO IS OUT!

There are +es and -es to the system, indeed.

If you want to, you could set the percentage so that it will finish in an integer number of turns and spend the rest on your next project.
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  #78  
Old September 16th, 2006, 12:11 PM

wilhil wilhil is offline
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Default Re: SEV DEMO IS OUT!

I am getting really confused :S

what I was trying to say, and I think you understand partly... research is so much better on SEV.

there were 2 options on SEIV, either devide equally or finish them all of in order, then they go to the end.

the problem with divide equally is, if you have something requiring tons of research and another requiring a few hundred, they will get the same and some is waisted.

the problem with the second one is that you can not easilly just do 2 projects, or what you want.

on SEV, you can choose the percentage, and if you happen to go over, it carrys over which is brilliant as you do not waiste research.

what you can do is set all the ones you want (whether it be 2 or 30) to a percentage, then it will spend all your points, and carry over if you spent to much, however you can set it to show turns left, and they you wont go over as just put the percentage up until it says 0.1 turn.

it is brilliant the new research.

.... just got my first access violation. went in to combat, and pressed the windows key, the taskbar poped up and the screen went to desktop. cant remember if I alt tabed back or clicked SEV on taskbar, but anyway, it gave access violation and all I can see is a white screen
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  #79  
Old September 16th, 2006, 12:12 PM
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Default Re: SEV DEMO IS OUT!

One thing I miss (or I did not find it) in the construction queue: one turn worth of units.
And I was quite surprised to find that the space yard component requires level 10 of space yard research (quite hard to reach in 100 turn demo).
What I really like are the detailed treaty options (although I accepted stupidly a treaty that forbids any research)!
My biggest complaint so far is the log list. Even without any pictures it is too detailed and the message for every single unit constructed is just absurd. Here I prefer the SE IV log list defenitely.
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  #80  
Old September 16th, 2006, 12:12 PM

se5a se5a is offline
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Default Re: SEV DEMO IS OUT!

Research: this is more how se3 worked.
I prefer this, I think it gives a bit more control. though I can see how people like se4 method more.
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