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October 11th, 2006, 02:30 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: Points for Slumbering gods too high
I have been asking for Save for years. Why would I stop now?
I dont know what you mean. How is it cheating? Every modern SP turn based game has Save function.
P.S. Pls dont tell me that this game is MP only.
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the --postexec switch and a little scripting should be able to give you that functionality
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That kind of defeats my point of playing in Full screen mode.
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October 11th, 2006, 03:15 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: Points for Slumbering gods too high
Philosophical question, I suppose.
It seems like cheating to me because the game is designed to be played without saves. Lots of things are easily abusable if saves are used.
But as I said, it's SP. Do as you will.
As far as I know, --postexec should be able to call a script that copies the .trn file after every hosting even in Full screen mode. You'd have to rename the file and reload the game manually when you wanted to load a save game, but you should be able to play full screen. I haven't tried it.
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October 11th, 2006, 04:35 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Points for Slumbering gods too high
It's your game, do what you will. But the devs designed it to NOT be the kind of game where you reload to fix your mistakes and fiddle with the random number generator. This is of course a contentious issue among gamers, so don't say that "every game should be x".
I refer you to this thread for some amusing reading, if you can take some potty language.
Qt3
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October 11th, 2006, 05:01 PM
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Captain
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Join Date: Feb 2005
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Re: Points for Slumbering gods too high
In my view its like censorship. Some one else decides for me what I can or cannot do. Shouldnt it be left to my discretion. You will use it if you want to. If you are against it in principle you dont have to use it. Many ppl do it anyway. Why not make it easier for us?
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October 11th, 2006, 05:11 PM
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Sergeant
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Join Date: Sep 2003
Location: Norway
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Re: Points for Slumbering gods too high
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Amos said:
In my view its like censorship.
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It's not censorship, it's game design, really no different from enforcing an ammo limit in a FSP or putting level limits on items in MMORPGs.
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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October 11th, 2006, 05:27 PM
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Sergeant
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Join Date: Mar 2004
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Re: Points for Slumbering gods too high
Quote:
Leif_- said:
Quote:
Amos said:
In my view its like censorship.
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It's not censorship, it's game design, really no different from enforcing an ammo limit in a FSP or putting level limits on items in MMORPGs.
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Yep, he hit the nail on the head. It is game design. That's all it boils down to. I happen to like it. It keeps the game flowing and its similar to real life. You consider all factors before taking action and you have to live with the decisions you make. If Hitler had a restart, maybe he wouldn't have begun a two front war.
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October 11th, 2006, 05:29 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Points for Slumbering gods too high
Quote:
tibbs said:
If Hitler had a restart, maybe he wouldn't have begun a two front war.
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I am not sure about that.
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 11th, 2006, 05:33 PM
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Sergeant
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Join Date: Mar 2004
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Re: Points for Slumbering gods too high
Quote:
DominionsFan said:
Quote:
tibbs said:
If Hitler had a restart, maybe he wouldn't have begun a two front war.
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I am not sure about that.
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True. He was a poor general.
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October 11th, 2006, 06:22 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Points for Slumbering gods too high
While save games may be about game design, if people don't like the way saves are handled, then that's not very good game design.
I could program a game where you have to click "R" as many times as you can, until you can't anymore, at which point you get a message saying "you lose", it would be how I chose to design my game, do you think it will be popular?
To sum up my crappy example, just let the people have what they want so they can be happy, and let everyone play the way they like
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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October 12th, 2006, 03:19 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Points for Slumbering gods too high
Quote:
Amos said:
In my view its like censorship. Some one else decides for me what I can or cannot do. Shouldnt it be left to my discretion. You will use it if you want to. If you are against it in principle you dont have to use it. Many ppl do it anyway. Why not make it easier for us?
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It's not censorship. I _hate_ when people start going on about "its (sic) like censorship" when they have no clue what censorship is.
What _this_ is, is game designers deciding what to make _easy_ for you. You can still cheat - you just have to copy the files by hand. They didn't even try to make it hard by encrypting with a timestamp/crc type mechanism so you can't reload without hacking files.
So - run windowed, or switch back and forth, or learn how to use the command line options or scripts and stop whining.
__________________
Wormwood and wine, and the bitter taste of ashes.
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