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August 8th, 2007, 01:35 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Some random SE:V questions
Yes, that's the problem. Knee jerking on emails shows no organization.
I still can't see why the beta testers don't maintain such a thing for him.
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Slick.
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August 8th, 2007, 02:02 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Some random SE:V questions
It's not quite as described.
MM maintains a list of reported bugs. Factors considered are reproducibility, save-game, severity, frequency, etc. Earlier in the beta, Tampa_Gamer maintained an extensive list of bugs/issues.
E-mail frequency (popularity) is associated more with getting a requested feature or change added sooner rather than later.
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August 8th, 2007, 02:30 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Some random SE:V questions
"getting a requested feature or change added sooner rather than later" seems to me like knee jerking to emails. It does not seem like a systematic approach to fixing bugs in order of severity and, possibly, adding feature requests if practical as desired.
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Slick.
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August 8th, 2007, 03:56 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Some random SE:V questions
If you ignore the ranked listing of bugs by severity et all that Kwok mentioned, then certainly. Bugs are treated differently than feature requests; you don't need a ton of emails about a bug to get it fixed. Aaron does have organization, he just doesn't make it public.
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August 8th, 2007, 09:36 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Some random SE:V questions
Slick, that wasn't aimed at you. That was a comment for everybody who complained about not get an e-mail back.
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Sig updated to remove non-working links.
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August 10th, 2007, 07:05 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Some random SE:V questions
Some good news on the Join Fleet order:
Version 1.48:
1. Fixed - Ship Experience and Fleet Experience "Combat To Hit Offense" was not always being applied.
2. Fixed - Only Fighter groups can be added to fleets.
3. Fixed - Join Fleet order button was not enabling properly.
4. Fixed - Join Fleet order was not joining the fleet on the same turn it moved into the sector.
5. Fixed - In a Simultaneous game, if you are a player and save your game before
ending your turn, the internal multiplayer game name will not be changed. The game
used to change the internal muliplayer game name on any save, so when the player
ended their turn, the .plr file would have the same name as the filename they saved
with mid-turn.
6. Fixed - In a Simultaneous game, if a player saved their game before ending their turn,
designs created previous to the save would not be added by the host.
7. Fixed - Speed up for big list windows with large numbers of items.
8. Fixed - The unique tech areas "Power Leech" and "Shield Implosion" were not being placed on planets.
9. Fixed - Adjusted AI research priorities.
10. Fixed - Improved accuracy of FPS counter.
11. Fixed - Improved timer resolution.
12. Fixed - When starting a game as a Host or a Player, no empires can be defined in the Game Setup window.
13. Fixed - Order files were sometimes lost if the host received them while taking his turn.
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August 11th, 2007, 02:30 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Some random SE:V questions
Thanks, Fyron, these are some nice fixes.
I like fix #7 which speeds up the list windows. In a 255-system game, I find that the colonies button for example has a long pause before the screen comes up. Eventually, it got annoying and I tried to use those buttons as little as possible. I'd move the mouse over to the button, about to click it, and I stop myself because I don't want to wait so long.
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August 11th, 2007, 05:25 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Some random SE:V questions
Thanks Fyron. Is there a history.txt for 1.47?
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Slick.
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August 11th, 2007, 08:51 AM
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Corporal
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Join Date: Apr 2007
Posts: 135
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Re: Some random SE:V questions
It only fixes one bug introduced in 1.46.
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