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  #71  
Old January 31st, 2007, 03:24 PM

johnarryn johnarryn is offline
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Default New patch

Let us know when we should upgrade... make sure that we aren't on different versions when you host.
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  #72  
Old January 31st, 2007, 11:10 PM
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Default Gem Trades

Here are some rates for gem trades or sales that I would propose to any nation within the world of the Golden Lion (well, at least if you don't worship that dead god, Nodens, or come to think of it, if you don't come from the land of Lanka):


Gem prices for cash:

Fire 25g
Nature 35g
Water 40g

For trades (I give :: You give):
2 Fire :: 1 Death
1 Nature :: 1 Death
1 Air :: 1 Death (very limited qty of Air avail)
1 Water :: 2 Death (limited qty of Water avail)
1 Nature :: 1 Earth
1 Air :: 1 Earth (very limited qty of Air avail)


A few comments on gem economies in Dom3:

First of all, gem values to any given player will always be different (depending on opportunity for use [demand] and magic sites + ability to find magic sites [supply]). This variation is of course the basis of why trade happens.

In my experience from Dom2, I tended to think of water gems as the most valuable and fire as the least, so it is quite possible that I am biased by my Dom2 experience, and have not correctly adjusted to the Dom3 world. I might also be biased by the nations I tend to prefer to play and my play style w/ those nations.

A note on the cash prices, before someone tells me how crazy I am, remember that I can cash in my fire gems for 15g ea, so I'm looking to beat that price, at least. I can say for sure that there have been games where I have been willing to pay these kinds of prices for gems (though I admit I would tend to be willing to pay a premium for gems more in the end game).

For all these trades or sales, the terms are flexible, especially in volume.

Nar Kalath, Lord of Fires
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  #73  
Old February 1st, 2007, 12:04 AM

seej seej is offline
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Default Upgrade

For the record, everyone. I am still using version 3.04. Can someone tell me how this upgrade this has to go for the game to work?

I.e. should I upgrade while there is plenty of time for people to resend turns?
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  #74  
Old February 1st, 2007, 12:07 AM

seej seej is offline
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Default Re: Upgrade

If I upgrade now will it work for everyone to send or re-send me turns that are run on upgraded copies?
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  #75  
Old February 1st, 2007, 12:11 AM

seej seej is offline
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Default Re: Upgrade

OK I am going to upgrade, everyone should also upgrade.
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  #76  
Old February 2nd, 2007, 04:10 PM
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Default Re: Upgrade

Gems for sale! Gems for sale!

C'mon, some one out there must need some gems, right?

If anyone is fast enough, I have a 1 turn only special (turn 19, that is). 20g per fire gem, 30g per nature

Get 'em while they're hot!
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  #77  
Old February 11th, 2007, 05:52 PM
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Default Re: Upgrade

I'm going to be out of town for the 13th through the 15th, afaict, this won't slow us down much, but i'd just as soon not stale, if possible.
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  #78  
Old February 11th, 2007, 09:48 PM

seej seej is offline
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Default Re: Upgrade

OK I will put the game on hold from the 13th to the 15th
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  #79  
Old February 11th, 2007, 10:12 PM

johnarryn johnarryn is offline
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Default Re: Upgrade

Can we try to get a couple turns in before then? Terrel/Hellboy, can you try to send in your turn before you head out on the 13th?
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  #80  
Old February 11th, 2007, 10:39 PM
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Default Re: Upgrade

Quote:
johnarryn said:
Can we try to get a couple turns in before then?
I'd like to.
Quote:
Terrel/Hellboy, can you try to send in your turn before you head out on the 13th?
Of course. And depending on how things go there's at least a chance I'll get a turn out the night of the 15th.
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