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  #71  
Old June 5th, 2007, 04:48 PM
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Default Re: Armadillo - new game (recruiting)

Where exactly are we suppose to upload/e-mail our pretenders to?

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  #72  
Old June 5th, 2007, 05:04 PM
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Default Re: Armadillo - new game (recruiting)

From third page, could it be added to the first post, please?:

Quote:
llamabeast said:
Right, I have created the game (see the website, www.llamaserver.net ), and if you want to you can now upload your pretenders. To do that:

- Go to Game Tools -> Create a pretender god in Dominions
- Go to the savedgames/newlords folder in the dominions directory, and find your pretender file (e.g. mid_pythium_0.2h)
- E-mail the file to: pretenders[ at ]llamaserver[ dot ]net
- Crucially, you must have the game name, 'Armadillo', in the subject line of your e-mail

Of course feel free to wait until we know the number of players/map. If you do upload a pretender, you can always change it later by sending it in again (from the same e-mail address).
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  #73  
Old June 5th, 2007, 07:28 PM

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Default Re: Armadillo - new game (recruiting)

Thanks Reverend. Okay, the first post has now been updated with some useful info (how to upload pretenders, links to mods etc).

Now the last question: What shall we set for the victory conditions? I've not got a lot of experience with this, but I'd suggest a player wins when they control some proportion of the provinces. This prevents an annoying teleport-onto-victory-points win, while still giving a clearly defined goal. And I think I would set it fairly low - 33% perhaps - so that the game doesn't deteriorate into a grind. By the time one of 21 players controls one third of the map, I think they've probably clearly won anyway.

Thoughts?
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  #74  
Old June 5th, 2007, 07:58 PM

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Default Re: Armadillo - new game (recruiting)

Quote:
llamabeast said:
Thanks Reverend. Okay, the first post has now been updated with some useful info (how to upload pretenders, links to mods etc).

Now the last question: What shall we set for the victory conditions? I've not got a lot of experience with this, but I'd suggest a player wins when they control some proportion of the provinces. This prevents an annoying teleport-onto-victory-points win, while still giving a clearly defined goal. And I think I would set it fairly low - 33% perhaps - so that the game doesn't deteriorate into a grind. By the time one of 21 players controls one third of the map, I think they've probably clearly won anyway.

Thoughts?
That sounds like a good idea. 33% is great for a dense setup. No one has mentioned player 22. Are we going to recruit a replacement? or make the cut off at 21 and save a little on crowding? (plus getting the game started a bit faster)
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  #75  
Old June 6th, 2007, 04:16 AM

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Default Re: Armadillo - new game (recruiting)

Wow, seems like people don't have many opinions.

I am happy to leave it at 21 players. So now we're just waiting on six pretenders (including mine).
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  #76  
Old June 6th, 2007, 04:20 AM
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Default Re: Armadillo - new game (recruiting)

It's possible to grab dozens of provinces on one turn by teleporting mages onto provinces with just PD protecting them. I'm not necessarily saying that's bad, just pointing out that % of provinces victory condition does not eliminate the possibility to win by teleport.
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  #77  
Old June 6th, 2007, 04:47 AM
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Default Re: Armadillo - new game (recruiting)

33% provinces seems fine with me. I have never played with province condition before.
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  #78  
Old June 6th, 2007, 05:14 AM
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Default Re: Armadillo - new game (recruiting)

I can only second what Teraswaerto said. Playing with % provinces victory conditions benefits astral and air nations greatly. Not many people pay a great deal of attention to PD, and sometimes they even have all their units sitting in forts without using them for patrolling and the fort defenders can be defeated easily. That works if you want to protect your troops, but AFAIK provinces where you are just sieging the fort count towards your province count just the same...
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  #79  
Old June 6th, 2007, 05:21 AM

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Default Re: Armadillo - new game (recruiting)

Hmm, okay. Well do people think VPs would work better?
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  #80  
Old June 6th, 2007, 08:56 AM
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Default Re: Armadillo - new game (recruiting)

Quote:
lch said:
Not many people pay a great deal of attention to PD, and sometimes they even have all their units sitting in forts without using them for patrolling and the fort defenders can be defeated easily.
Perhaps we should consider ourselves warned, then, and pay special attention to point defense given the victory conditions.
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