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July 5th, 2007, 07:19 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Best Unit in the Game... Any thoughts?
Quote:
PvK said:
I still think Tartarians are about the "best" bang for buck, generally speaking...
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I agree, but please never nerf them.
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July 5th, 2007, 10:53 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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Re: Best Unit in the Game... Any thoughts?
Tartarians already are pre-nerfed, aren't they? I mean, most have afflictions, and most aren't commanders so they cost an extra 25 nature gems to make them really good. And since they are level-9 conjuration, it makes sense that they are extremely good bang for the buck.
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July 5th, 2007, 11:48 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Best Unit in the Game... Any thoughts?
The main balancing factor of tartarians is that they need a mage with 7 death magic to summon them which means that without huge investment/design points+pretender time its hard to get them, let alone in large numbers.
D3 mage with skull staff, skullface, ring of wizardry and ring of sorcery - 30 death gems and 100 astral pearls iirc
D4 mage with skullface, skullstaff and ring of sorcery - 30 death gems and 40 astral pearls iirc
D5 mage(rare, probably either pretender/D3 mage with 110% random that includes death which requires alot of luck) with skullface and skull staff - 30 death gems, hard to get
D6 mage with skullface - 10 death gems, either pretender or one of the previous mages empowered in death
D7 mage - Pretender/one of previous with empowerment
note: boosters could be swapped for levels of empowerment in death.
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July 6th, 2007, 12:28 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Best Unit in the Game... Any thoughts?
It does take some doing to get Tartarians, but it's worth doing and there are death summons which can help many nations climb up to it. To get started you need a D2 mage, or a D1W2 or D1S3. Then you can summon something with D3, boost to D5, which lets you summon a D4, then you can probably find something to boost him to D7.
Then... you get to summon pretender-class guys for 10 death gems each turn. They're certainly worth GOR'ing and healing, but are very strong even without it, and give you more high-level random magic.
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July 6th, 2007, 01:04 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
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Re: Best Unit in the Game... Any thoughts?
The FAQ states that for removing undead afflictions, you need either the Chalice or Gift of Health. I've got a few Faery Queens sitting around 'Heal'ing in one game, and while they managed to patch up a few devils, I haven't noticed any of my Tartarians healing at all.
Has anyone had any success healing Tartarians without the Chalice or Gift of Health?
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July 6th, 2007, 07:04 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
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Re: Best Unit in the Game... Any thoughts?
I have a vague recollection that we didn't want them to be healed, making inanimated unhealable, but that might be wishful thinking.
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July 6th, 2007, 10:24 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Best Unit in the Game... Any thoughts?
Fairy queens are absolutely useless when it comes to healing tartarians, they in particular seem to stuggle to heal feeblemind.
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July 6th, 2007, 12:24 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
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Re: Best Unit in the Game... Any thoughts?
Gift of health does a rather nice job of curing afflictions on Tartarians. In the one game where I got it up while I had Tartarians I estimate (very rough guess, with a rather small sample size since the game didn't last very long anymore) that afflictions had about 1 chance in 4 of disappearing.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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July 6th, 2007, 03:10 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Best Unit in the Game... Any thoughts?
The chalice is far better it basically heals same turn the tartarian is summoned or the next turn.
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July 6th, 2007, 03:15 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: Best Unit in the Game... Any thoughts?
I have to like the Frost Father. It has a few weaknesses, namely encumberance of 3, and lack of any reinvig. But I've had one, no equipment, only alt 2 spells, take down fifty undead before falling unconscious. Considering I didn't get any use out of the chill aura, that wasn't bad. If i can get the right gear, he'll be untouchable.
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