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  #71  
Old November 6th, 2007, 07:01 PM
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

Quote:
johan osterman said:
Bob. As others have pointed out the thread in the MP forum doesn't provide the sort of evidence you are ascribing to it. There aren't enough games counted in it to even award 1 victory to each specific nation. So even if all nations had been played by equally skilled players and were exactly balanced there would still be a pretty good chance that any specific nation would have ended up without any wins.

Not that Patala et all might not have very weak PD, or even be weak nations. But in no way do you have support for the claim that they can never win in MP games.
For improving the depth of gameplay an upgrade feature for province defence should be added to the DOM_4 list.
Explanation with story:
http://www.shrapnelcommunity.com/thr...68&#Post562268
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  #72  
Old November 6th, 2007, 07:05 PM

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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

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Sure. I'll take MA Ulm versus Bandar Log One VS. One.

Let's do that.

Do I have to win in 20 turns? Are we putting some sort of time limit on it to make it sporting?

Do you even know what you just said?

We'll be in mortal combat a long time before the powerfull combat magic gets out. And my arrow immune soldiers will run over Bandar easily.
I know what I said. You think I would fight fair in such a setup ? You would obviously have to deal with huge amounts of elephants early on, not archers.
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  #73  
Old November 6th, 2007, 07:05 PM

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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

lol NT Jedi wants improved province defense as an option. Or at least thats what Ive gathered from every single post hes made in this topic so far. It'd be an interesting option depending exactly how it was implemented.

Lord Bob:

As Ulm, you will roll right over any enemy province only protected by PD. But ESPECIALLY in a one on one situation,
you are going to have trouble getting past any chokepoints the enemy has. Depending on the map, this will either be easier or harder to do.

But you still might lose the game, because your not the only one who will be attacking.
  #74  
Old November 6th, 2007, 07:22 PM
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

Quote:
HJFudge said:
lol NT Jedi wants improved province defense as an option. Or at least thats what Ive gathered from every single post hes made in this topic so far. It'd be an interesting option depending exactly how it was implemented.

When it's implemented will hopefully be DOM_4. How it's implemented can be by several factors... these are just examples of theories so no one should flip out. Construction research could provide better body armor, an extra scale during pretender design which specifically targets the units of PD, an academy building can provide increased morale and attack skill (destroyed same as lab if province lost), gem investment can provide strength bonus, health bonus and magic resistance bonus(elixirs), gold investment can provide improved shields and helms. I'm sure the developers can add other ideas to the list.
Some type of upkeep based on capital distance should also exist to prevent a powerful player from becoming more powerful.
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  #75  
Old November 6th, 2007, 07:36 PM
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

Hopefully this isn't considered offensive, except how it is meant to be...

  #76  
Old November 6th, 2007, 07:42 PM
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

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Yucky said:
Quote:
Hadrian_II said:this only slows down early expansion
Early expansion is one of the most important things in MP.
Bandar logs expansion is fast enough, you can start every second turn a force of approx 15 dual blessed white ones in the battle (an early temple does not hurt to get the mages). you might even try to start a conquering party every turn.

I did some short check and i was able to get 15 provinces in a year, and this is not that bad, especially as i did it in 5 minutes. The slowing down of expansion did happen as one of my expanding party (10 tigre riders and a brahmin) got defeated, as the brahmin said hy to an arrow.
  #77  
Old November 6th, 2007, 07:42 PM

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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

One thought. If you start a game on a 2-space map - one space ulm, one space bander log - then bander log probably loses unless I'm missing something. But make it a 2 person game with 500 areas, and ulm doesn't even get to bander log for a long time.

One other thought - everybody here is so quick with telling the bander log player to micro-manage a ton of patrolling forces - that doesn't sound like a lot of fun, even if it is viable.

One question - has anybody here played Bander Log and done well in MP? Even if it's not a win, it's a start.

-Jeff
  #78  
Old November 6th, 2007, 07:46 PM
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

Quote:
jaif said:
One thought. If you start a game on a 2-space map - one space ulm, one space bander log - then bander log probably loses unless I'm missing something. But make it a 2 person game with 500 areas, and ulm doesn't even get to bander log for a long time.

One other thought - everybody here is so quick with telling the bander log player to micro-manage a ton of patrolling forces - that doesn't sound like a lot of fun, even if it is viable.

One question - has anybody here played Bander Log and done well in MP? Even if it's not a win, it's a start.

-Jeff
Hint, the bandar player wont have to micromanage patrollers, as his army of elephants will siege ulms castles, and dual blessed tigre rider raiding parties will either be raiding ulm, or conquer back raided provinces one by one (and yes, the tigre riders will be able to kill 17 armoured archers and one commander)

If ulm wins this, bandar log did something very wrong.
  #79  
Old November 6th, 2007, 07:50 PM

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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

The second thought and the first thought were not connected. In the first thought, I'm pointing out that PD is more important when you start close to each other, and less important when you spread out.

In the second thought, I'm pointing out that when you have many people on many fronts, it is annoying to keep patrols around parrying someone else's jabs, especially when they play guessing games with you.

I'm not saying it isn't doable, but it sure doesn't sound fun.

-Jeff
  #80  
Old November 6th, 2007, 07:57 PM
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

Quote:
jaif said:
In the first thought, I'm pointing out that PD is more important when you start close to each other, and less important when you spread out.
-Jeff
Actually PD is more important for large maps because on small maps you're more likely to have a traveling army nearby any raids. As the map grows in size it becomes harder and harder to effectively protect those provinces with nearby armies thus relying more on PD.
Much harder tackling a sneaking strike army across 300 provinces compared with 30 provinces.
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