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  #1  
Old March 18th, 2009, 08:10 AM
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Default Re: Modding shortlist

Nation number increases are unlikely, as doing that will start breaking things that cannot be easily fixed. No idea about the spell and item limits and whether those can be increased.
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  #2  
Old March 21st, 2009, 07:56 AM

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Default Re: Modding shortlist

Hmm, I think this already exists, but I can't remember what the key is...

Okay yep got it. Try pressing the # key.
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  #3  
Old March 21st, 2009, 08:16 AM

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Default Re: Modding shortlist

That's not a modding thing anyway, that's just a UI wish.
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  #4  
Old March 22nd, 2009, 10:13 AM
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Default Re: Modding shortlist

SOrry if this is the wrong thread...

- A bug report: if you "#copyspr" the Jade Mask (which is restricted to one nation), any item you copy it to also becomes restricted (even if it has no such restrictions in the mod)

And few requests, or votes for existing mod requests in future patches -
- the ability to create sprites for #newitems
- #onebattlespell for #newitems or #newweapons
- #ritualspell for #newitems
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  #5  
Old March 22nd, 2009, 12:11 PM

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Default Re: Modding shortlist

So I've tried to implement overwriting national spells without success perhaps due to not knowing enough about modding. Anyway I tried #selectspell 109 followed by #clear followed by the content of the new spell to #end. I get a name2spell crash every time. Any tips?

Also it doesn't seem possible to force a spell number on creating newspells. #newspell, unlike every other new mod object command, does not take a numerical unit id argument. Just #selectspell 999 followed by the spell to #end doesn't show up in research. This is OK as I can just count off 136 #newspells before overwriting national ones if I can ever get that to work. Why? Am I missing something?

Currently one cannot play Mytheology/Antilarium + CPCS + Holy War even after removing the Antilarium GoR spells which seems like a reasonable desire... well, I really want to anyway.

Apologies for hijacking the thread somewhat.
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  #6  
Old March 22nd, 2009, 12:59 PM
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Default Re: Modding shortlist

Quote:
Originally Posted by pyg View Post
So I've tried to implement overwriting national spells without success perhaps due to not knowing enough about modding. Anyway I tried #selectspell 109 followed by #clear followed by the content of the new spell to #end. I get a name2spell crash every time. Any tips?
You have to select them by name, not number. Which is a problem, because there may be more than one spell by the same name. Spells are being references by name, not number, everywhere, in the unit and item data as well. On the other hand, in your specific case, they should probably have the same restrictions, so if you chose to overwrite one of them, you'll probably want to overwrite all of them, and you should be able to do that if you change their names while doing so.

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Also it doesn't seem possible to force a spell number on creating newspells.
Correct.
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  #7  
Old April 1st, 2009, 11:15 AM

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Default Re: Modding shortlist

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Originally Posted by lch View Post
Quote:
Originally Posted by pyg View Post
So I've tried to implement overwriting national spells without success perhaps due to not knowing enough about modding. Anyway I tried #selectspell 109 followed by #clear followed by the content of the new spell to #end. I get a name2spell crash every time. Any tips?
You have to select them by name, not number. Which is a problem, because there may be more than one spell by the same name. Spells are being references by name, not number, everywhere, in the unit and item data as well. On the other hand, in your specific case, they should probably have the same restrictions, so if you chose to overwrite one of them, you'll probably want to overwrite all of them, and you should be able to do that if you change their names while doing so.
So that nice list of national spell numbers doesn't really help me as I need a nice list of national spell names right?
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  #8  
Old March 22nd, 2009, 01:03 PM
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Default Re: Modding shortlist

Quote:
Originally Posted by Psientist View Post
- A bug report: if you "#copyspr" the Jade Mask (which is restricted to one nation), any item you copy it to also becomes restricted (even if it has no such restrictions in the mod)
I was wondering where the restriction kicks in, because there's nothing in the item data. Thanks for reporting that it's done by sprite ID. How funky! Some other things are tied in a strange way. For example, the Forbidden Light effect that raises Astral and Fire magic by 2 also draws in Horror assassinations.
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  #9  
Old March 25th, 2009, 02:02 PM

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Default Re: Modding shortlist

I still want to get moddable summoning magic sites. All of them in vanilla are very weak. And getting some tough summoning sites would be great for mapmaker.
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  #10  
Old March 26th, 2009, 04:09 PM
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Default Re: Modding shortlist

Quote:
Currently one cannot play Mytheology/Antilarium + CPCS + Holy War even after removing the Antilarium GoR spells which seems like a reasonable desire... well, I really want to anyway.
I"ve posted an updated antilarium w/out the GoR spells... if they still conflict with Holy War or CPCS, it's probably unit/item number conflicts...
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